Tutorial: How to setup Nemesis properly in MO2 - TheOneAndOnlyJ3w3ls/Skyrim-Modding-Tutorials GitHub Wiki
How to setup Nemesis properly in MO2:*
- If not installed yet, install Nemesis as a mod. https://www.nexusmods.com/skyrimspecialedition/mods/60033
- Right click > All mods > Create empty mod.
- Name it Nemesis Output, and activate it (tick it). Ignore MO2's warning about an empty mod, it won't remain empty for long.
- IF NEMESIS WAS ALREADY CONFIGURED AS AN EXECUTABLE: In the drop-down of executables in MO2, click on < Edit... > and select Nemesis.
IF NEMESIS WAS NOT YET ADDED AS AN EXECUTABLE: click on the + > Add from file, and navigate to the nemesis executable in your MO2 mods folder
- Select "Create files in mod instead of overwrite", and select your newly created mod in the drop-down
- If you have previousy run Nemesis, you will need to clear the nemesis files and folders from your Overwrite (located at the very bottom of your mod list, double click to open).
These are the folders and files generated by Nemesis that you should delete:
Note: It is generally recommended to keep the overwrite folder clear of all files. Some mods will have their settings and config files generated at runtime, however, and these will end up in overwrite too. You can create a mod out of these if you want to keep your Overwrite clear.
- Run Nemesis again. If you ran it previously, you will need to tick your mods again. Click on Update Engine, and then Launch Nemesis Behavior Engine.
- (optional) Refresh MO2. This is just to make MO2 notice the files that were just generated in your "Nemesis Output" mod.
Final notes:
- From now on, anytime Nemesis runs, it will generate files in that "Nemesis Output" mod. This is where you will also find the cache.
- Remember to keep this new Nemesis Output mod very low in your load order, after every animation mod (it can be placed directly above Overwrite to be fully sure)