TotemSpell - TheComputerGeek2/MagicSpells GitHub Wiki
spell-class: ".targeted.TotemSpell"
targeting
cast argument values:
Value | Supported |
---|---|
entity |
false |
location |
true |
entity_from_location |
false |
Spell Effect Positions:
disabled
- Plays the effect at the totem's location when the spell ends.special
- Plays the effect at the totem's location on every activation.
Description:
Totem spell spawns an armor stand which can pulse spells.
Configuration:
Since 4.0 Beta 13 some of these options support dynamic values through numeric or string expressions.
Option | Description | Type | Default | Supports expressions |
---|---|---|---|---|
main-hand |
Magic Item String | false |
||
off-hand |
Magic Item String | false |
||
helmet |
Magic Item String | false |
||
chestplate |
Magic Item String | false |
||
leggings |
Magic Item String | false |
||
boots |
Magic Item String | false |
||
y-offset |
Integer | 0 |
true |
|
interval |
The time in ticks between each spell cast the totem makes. | Integer | 30 |
true |
max-duration |
The maximum ticks the totem can be alive for before it vanishes. | Integer | 0 |
true |
total-pulses |
Defines how many times the totem should attempt to cast its spells before expiring. | Integer | 5 |
true |
cap-per-player |
How many totems each player can have at once. | Integer | 10 |
false |
max-distance |
The maximum amount of blocks the player can be from their totem before it vanishes. | Double | 30 |
true |
marker |
When set to true the armor stand's hitbox is set to 0 and the interaction with it is disabled. | Boolean | false |
true |
gravity |
Defines if the gravity should be applied to the armor stand. | Boolean | false |
true |
visible |
Defines if the armor stand should be visible. | Boolean | true |
true |
targetable |
Defines if the the armor stand should be targetable. | Boolean | true |
true |
totem-name-visible |
This toggles the visibility of the custom name - in case the totem is named for targeting purposes (modifiers). | Boolean | true |
true |
only-count-on-success |
If true, only successfully cast spells (requiring targets, as an example) will count towards total-pulses . Useful in making trap-style spells. |
Boolean | false |
true |
center-stand |
Defines whether the armor stand should be centered within its block location. | Boolean | true |
true |
allow-caster-target |
Defines whether the caster should be able to target the totem with his spells. | Boolean | false |
true |
silenced |
Defines if the armor stand should be silent. | Boolean | false |
true |
str-at-cap |
String message for if the player has the maximum amount of totems out already. | Rich Text | "You have too many effects at once." |
true |
totem-name |
The entity's custom name. | Rich Text | true |
|
spells |
Sub-spell list to pulse through. | String List | false |
|
spell-on-break |
Sub-spell the totem should cast if it is broken. | String | false |
|
spell-on-spawn |
Sub-spell which is cast on spawn with the entity or its location as the target if applicable. | String | false |
Example:
Totem:
spell-class: ".targeted.TotemSpell"
range: 3
cooldown: 12
permission-name: totem
total-pulses: 2
interval: 5
max-distance: 500
helmet: GLASS
totem-name: "&6Totem of Pain"
only-count-on-success: true
str-at-cap: "You can only control 2 totems at once!"
cap-per-player: 2
spells:
- AOE_TOTEM
AOE_TOTEM:
spell-class: ".targeted.AreaEffectSpell"
helper-spell: true
permission-name: totem
horizontal-radius: 10
vertical-radius: 10
can-target: players,nonplayers
spells:
- DOT_TOTEM
DOT_TOTEM:
spell-class: ".targeted.DotSpell"
helper-spell: true
permission-name: totem
delay: 5
interval: 20
duration: 200
damage: 1
prevent-knockback: true
can-target: players,nonplayers