OrbitSpell - TheComputerGeek2/MagicSpells GitHub Wiki
spell-class: ".targeted.OrbitSpell"
Value | Supported |
---|---|
entity |
true |
location |
true |
entity_from_location |
false |
-
delayed
- Plays the effect at the orbit's location when the orbit ends. -
special
- Plays the effect at the orbit's location as it travels, everytick-interval
. -
projectile
- Plays the effect at the orbit's position as it travels, everytick-interval
. On this spell, this position only works for EffectLib effects,entity
effects, andarmorstand
effects.
A targeted spell that creates an orbit rotating around the target.
Since 4.0 Beta 13 some of these options support dynamic values through numeric or string expressions.
Option | Description | Type | Default | Supports expressions |
---|---|---|---|---|
can-hit |
Target list. |
Before 4.0 Beta 14: Valid Target List Since 4.0 Beta 14: Valid Target List |
false |
|
max-duration |
Max duration, in seconds, of the orbit. | Double | 20 |
true |
tick-interval |
Defines how often, in ticks, to play the particle effect and check hitboxes. | Integer | 2 |
true |
vert-expand-delay |
Defines how often, in ticsk, to expand the orbit vertically. (requires vert-expand-radius ) |
Integer | 0 |
true |
horiz-expand-delay |
Defines how often to expand the orbit horizontally. (requires horiz-expand-radius ) |
Integer | 0 |
true |
y-offset |
Modifies the start height location. | Float | 0.6 |
true |
hit-radius |
Defines how far from the center of the orbit to look for entities to hit. | Float | 1 |
true |
vertical-hit-radius |
Defines how far vertically from the center of the orbit to look for entities to hit. | Float | 1 |
true |
orbit-radius |
Defines how far from the center of the start location should the orbit be? | Float | 1 |
true |
start-horiz-offset |
Offset in degrees for the start yaw of the orbit. | Float | 0 |
true |
start-yaw-offset |
Since 4.0 Beta 14. Alias for start-horiz-offset . |
Float | 0 |
true |
start-pitch-offset |
Since 4.0 Beta 14. Offset in degrees for the start pitch of the orbit. | Float | 0 |
true |
start-angle-offset |
Since 4.0 Beta 14. Offset in degrees for the starting angle of the orbit. Positive values follow in the direction of the orbit. | Float | 0 |
true |
lock-start-yaw |
Since 4.0 Beta 14. If true , the starting yaw is locked to 0 before offsets. When false , the start yaw is derived from the starting location. |
Boolean | false |
true |
lock-start-pitch |
Since 4.0 Beta 14. If true , the starting pitch is locked to 0 before offsets. When false , the start pitch is derived from the starting location. |
Boolean | true |
true |
follow-pitch |
Since 4.0 Beta 14. If true , the orbit's pitch is changed to following pitch changes from the targeted entity. |
Boolean | false |
true |
follow-yaw |
Since 4.0 Beta 13. If true , the orbit is adjusted as the target changes yaw. |
Boolean | false |
true |
immune-ticks |
Since 4.0 Beta 14. If immune-ticks >= 0 , entities hit by the orbit are immune from collisions for the amount of ticks specified by the option. |
Integer | -1 |
true |
constant-immune-ticks |
Since 4.0 Beta 14. If false , immune-ticks is resolved per hit entity, instead of once at the start of the orbit. |
Boolean | true |
true |
vert-expand-radius |
Defines how much to expand the orbit radius vertically. (requires vert-expand-delay ) |
Float | 0 |
true |
horiz-expand-radius |
Defines how much to expand the orbit radius horizontally. (requires horiz-expand-delay ) |
Float | 0 |
true |
seconds-per-revolution |
Defines how many seconds it takes the orbit to make a full circle. Since 4.0 Beta 14 this may be 0 to create stationary orbits. It is also now rounded to the nearest tick-interval / 20 ticks. For example, with tick-interval: 1 , 0.06 is rounded to 0.05 ; with tick-interval: 10 , 5.7 is rounded to 5.5 . |
Float | 3 |
true |
stop-on-hit-entity |
Defines if the orbit should disappear when it hits an entity. | Boolean | false |
true |
stop-on-hit-ground |
Defines if the orbit should disappear when it hits the ground. | Boolean | false |
true |
counter-clockwise |
Defines if the orbit should rotate in a reverse way. | Boolean | false |
true |
require-entity-target |
Defines if the orbit should rotate around an entity target. | Boolean | true |
true |
interactions |
Since 4.0 Beta 14. Interactions define what happens when this orbit collides with another. | Projectile Interaction List | false |
|
spell |
Sub-spell to cast at the orbit location. | String | false |
|
spell-on-hit-ground |
Sub-spell to cast at the orbit location when it hits the ground. | String | false |
|
spell-on-hit-entity |
Sub-spell to cast at the entity target. | String | false |
Astral-Spheres:
spell-class: ".MultiSpell"
name: "Astral Spheres"
cast-item: bone
cooldown: 20
cost:
- mana 25
str-cost: "25 Mana"
permission-name: astral_spheres
spells:
- ORBIT_ASTRAL_SPHERES_1
- ORBIT_ASTRAL_SPHERES_2
- ORBIT_ASTRAL_SPHERES_3
ORBIT_ASTRAL_SPHERES_1: &astralSphere
spell-class: ".targeted.OrbitSpell"
helper-spell: true
permission-name: astral_spheres
target-self: true
horiz-expand-delay: 2
horiz-expand-radius: 0.025
vert-expand-delay: 2
vert-expand-radius: 0.01
start-horiz-offset: 0
hit-radius: 1.25
vertical-hit-radius: 1.25
seconds-per-revolution: 3
orbit-radius: 2
tick-interval: 1
max-duration: 10
y-offset: 0.25
stop-on-hit-entity: true
stop-on-hit-ground: true
can-hit:
- players
- nonplayers
spell: FORCEBOMB_ASTRAL_SPHERES
spell-on-hit-entity: DMG_ASTRAL_SPHERES
spell-on-hit-ground: EFF_ASTRAL_SPHERES_GROUND
effects:
eff1:
position: special
effect: effectlib
effectlib:
class: SphereEffect
particle: REDSTONE
color: FF00FF
iterations: 1
radius: 0.25
particles: 15
period: 0
visibleRange: 100
eff2:
position: special
effect: effectlib
effectlib:
class: SphereEffect
particle: REDSTONE
color: 9400D3
iterations: 1
radius: 0.5
particles: 15
period: 0
visibleRange: 100
ORBIT_ASTRAL_SPHERES_2:
<<: *astralSphere
start-horiz-offset: 120
ORBIT_ASTRAL_SPHERES_3:
<<: *astralSphere
start-horiz-offset: 240
FORCEBOMB_ASTRAL_SPHERES:
spell-class: ".targeted.ForcebombSpell"
helper-spell: true
permission-name: astral_spheres
radius: 3
pushback-force: -5
additional-vertical-force: 2
max-vertical-force: 2
can-target: players,nonplayers
EFF_ASTRAL_SPHERES_GROUND:
spell-class: ".targeted.DummySpell"
helper-spell: true
permission-name: astral_spheres
effects:
eff1:
position: target
effect: particles
particle-name: explosion_large
horiz-spread: 0.5
vert-spread: 0.5
count: 5
speed: 0
DMG_ASTRAL_SPHERES:
spell-class: ".targeted.PainSpell"
helper-spell: true
permission-name: astral_spheres
damage: 3
check-plugins: true
ignore-armor: false
can-target: players,nonplayers
effects:
eff1:
position: target
height-offset: 0.75
effect: particles
particle-name: explosion_large
horiz-spread: 0.3
vert-spread: 0.3
count: 2
speed: 0
GrandSaviorOrbit1:
spell-class: ".targeted.OrbitSpell"
target-self: true
hit-radius: 1
seconds-per-revolution: 5
orbit-radius: 2
tick-interval: 1
max-duration: 10
y-offset: 0.25
stop-on-hit-entity: false
stop-on-hit-ground: false
start-horiz-offset: 0
effects:
eff1:
position: projectile
effect: armorstand
armorstand:
mainhand: golden_sword
right-arm-angle: 1.4,-0.2,0
visible: false
gravity: false