Minion Spell - TheComputerGeek2/MagicSpells GitHub Wiki
spell-class: ".buff.MinionSpell"
Targeting:
This spell can only be cast by/on players.
Description:
A buff spell that summons a minion bound to the player. The caster can target the minion with spells marked with beneficial: true
.
Buff Uses:
Buff spell Uses increment whenever the minion changes targets or deals damage.
Configuration:
Since 4.0 Beta 13 some of these options support dynamic values through numeric or string expressions.
Option | Description | Type | Default | Supports expressions |
---|---|---|---|---|
mob-chances |
A list of the possible entity types and a chance to spawn them, in the format type chance :- type must be an Entity Type- chance must be an integer from 0 to 100 |
String List | [zombie 100] |
false |
potion-effects |
A list of potion effects to apply to the summoned minion. Follows the format: potionType duration strength ambient .- potionType should be a potion effect type- duration should be an integer for server ticks duration. It is optional with a default value of 600 ticks.- strength should be an integer. It is optional with a default value of 0.- ambient is for ambient particles and it is also optional. To enable it you write ambient at that parameter position, and omit it to disable it. |
String List | false |
|
attributes |
Attributes to apply to the summoned minion. | false |
||
main-hand |
The Magic Item to be held in the minion's main hand. | String | false |
|
off-hand |
The Magic Item to be held in the minion's off-hand. | String | false |
|
helmet |
The Magic Item armor piece to show up in the helmet slot. | String | false |
|
chestplate |
The Magic Item armor piece to show up in the chestplate slot. | String | false |
|
leggings |
The Magic Item armor piece to show up in the leggings slot. | String | false |
|
boots |
The Magic Item armor piece to show up in the boots slot. | String | false |
|
minion-targets |
Target list | String List | false |
|
main-hand-drop-chance |
The chance to drop the item in the minion's main hand. | Float | 0 |
false |
off-hand-drop-chance |
The chance to drop the item in the minion's off-hand. | Float | 0 |
false |
helmet-drop-chance |
The chance to drop the minion's helmet. | Float | 0 |
false |
chestplate-drop-chance |
The chance to drop the minion's chestplate. | Float | 0 |
false |
leggings-drop-chance |
The chance to drop the minion's leggings. | Float | 0 |
false |
boots-drop-chance |
The chance to drop the minion's boots. | Float | 0 |
false |
spell-on-spawn |
Sub-spell to cast when the minion spawns. This is achieved, code-wise, by having the caster cast a spell at the minion's location. The minion itself is not the one casting the spell. Must be able to target location or the mob itself. | String | false |
|
spell-on-attack |
Sub-spell to cast when the minion lands a hit. This is achieved, code-wise, by having the caster cast a spell at the minion's target. The minion itself is not the one casting the spell. | String | false |
|
spell-on-death |
Sub-spell to cast when the minion dies. This is achieved, code-wise, by having the caster cast a spell at the minion's location. The minion itself is not the one casting the spell. Must be able to target location. | String | false |
|
spawn-offset |
The offset to use when spawning a minion. | Vector | "1,0,0" |
true |
follow-range |
The distance the minion should try to be from the caster. | Double | 1.5 |
false |
follow-speed |
The speed at which the minion will run to the caster when it reaches max-distance . |
Double | 1 |
false |
max-distance |
The maximum distance the minion can be from the caster before running to them. | Double | 30 |
false |
power-affects-health |
Whether to let spell power influence the health option. | Boolean | true |
|
power-health-factor |
The factor of which to change the mob's health based on spell power. | Double | 1 |
true |
max-health |
The maximum health the minion is able to have. | Double | 20 |
true |
health |
The beginning health of the mob on spawning. | Double | 20 |
true |
minion-name |
The name of the minion. If defined, the nameplate will always display above the mob's head. | Rich Text | true |
|
gravity |
Whether the minion should follow gravity. | Boolean | true |
true |
baby |
Whether the minion should be a baby version of the mob being summoned. | Boolean | false |
true |
prevent-sun-burn |
Whether to prevent the minions from taking burn damage in the sun. | Boolean | true |
false |
Additional Placeholders:
minion-name
:%c
: Returns the buff target's name.
Example:
HellKnight:
spell-class: ".buff.MinionSpell"
permission-name: necromancer
duration: 60
mob-chances: [Wither_Skeleton 100]
minion-name: "&a%c's &cHell Knight"
prevent-sun-burn: true
follow-range: 25
follow-speed: 1
spell-on-spawn: MinionSpawnEffect
max-health: 40
health: 40
max-distance: 25
main-hand: stone_axe
off-hand: shield
helmet: 'diamond_helmet{color: "#000000", durability: 100, name: "&0Sacrificial Helmet"}'
chestplate: 'diamond_chestplate{color: "#000000", durability: 100, name: "&0Sacrificial Plate"}'
leggings: 'diamond_leggings{color: "#000000", durability: 100, name: "&0Sacrificial Leggings"}'
boots: 'diamond_boots{color: "#000000", durability: 100, name: "&0Sacrificial Boots"}'
toggle: false
minion-targets:
- players
- nonplayers
attributes:
- "knockback_resistance 5 addnumber"
- "armor 4 addnumber"
potion-effects: ["slowness 1200 1"]
MinionSpawnEffect:
spell-class: ".targeted.DummySpell"
helper-spell: true
permission-name: necromancer
effects:
1:
position: target
effect: effectlib
effectlib:
class: AnimatedBallEffect
particle: EXPLOSION_LARGE
particles: 10
particlesPerIteration: 10
size: 1
yOffset: 1
xFactor: 1
yFactor: 1.25
zFactor: 1
period: 0
iterations: 1
visibleRange: 100
2:
position: target
effect: lightning