ItemProjectileSpell - TheComputerGeek2/MagicSpells GitHub Wiki
spell-class: ".instant.ItemProjectileSpell"
targeting
cast argument values:
Value | Supported |
---|---|
entity |
false |
location |
true |
entity_from_location |
false |
Spell Effect Positions:
delayed
- Plays the effect at the projectile's location when the spell ends.special
- Plays the effect at the projectile's location during flight, everyspecial-effect-interval
.projectile
- Plays the effect at the projectile's position.casterprojectile
- Plays the effect from the caster towards the projectile's location.
Description:
A spell throws an item like a projectile, for example, throwing a block of ice as a projectile.
Configuration:
Since 4.0 Beta 13 some of these options support dynamic values through numeric or string expressions.
Option | Description | Type | Default | Support expressions |
---|---|---|---|---|
item |
Type of the item. | Magic Item String | "iron_sword" |
true |
spell-delay |
Delay before casting the spell-on-delay. | Integer | 40 |
true |
pickup-delay |
Delay before entities can pick up the item. | Integer | 100 |
true |
remove-delay |
Delay before the item is removed. | Integer | 100 |
|
tick-interval |
Defines (in server ticks) how often the projectile ticks to check hitboxes, play effects, etc. | Integer | 1 |
true |
spell-interval |
Interval between casting spell-on-tick . Note that this interval is every tick-interval * spell-interval ticks. |
Integer | 2 |
true |
item-name-delay |
Delay before applying the name to the item. | Integer | 10 |
true |
special-effect-interval |
Interval between playing special Spell Effects. Note that this interval is every tick-interval * special-effect-interval ticks. |
Integer | 2 |
true |
speed |
Speed the projectile launches at. | Float | 1 |
true |
y-offset |
From what y coordinate, relative to the caster, the projectile launches from. | Float | 0 |
true |
hit-radius |
The hit-radius of the projectile. | Float | 1 |
true |
vert-speed |
How fast upwards the projectile is launched. | Float | 0 |
true |
vertical-hit-radius |
The vertical-hit-radius of the projectile. | Float | 1.5 |
true |
rotation-offset |
Turns the start location around a specified angle. | Float | 0 |
true |
stop-on-hit-ground |
Whether the projectile should stop when it hits the ground. | Boolean | true |
true |
gravity |
Whether or not the item eventually falls to the ground. | Boolean | true |
true |
relative-offset |
Relative offset applied at the start location. | Vector | "0,0,0" |
true |
item-name |
Name of the item. | Rich Text | true |
|
spell-on-tick |
Sub-spell to cast when the projectile continues flying. | String | false |
|
spell-on-delay |
Sub-spell to cast after a delay. | String | false |
|
spell-on-hit-entity |
Sub-spell to cast when the projectile hits an entity. | String | false |
|
spell-on-hit-ground |
Sub-spell to cast when the projectile hits ground. | String | false |
Example:
itemprojectilepainspell:
spell-class: ".targeted.PainSpell"
range: 5
damage: 6
itemprojectilefailspell:
spell-class: ".instant.DummySpell"
itemprojectilespell:
spell-class: ".instant.ItemProjectileSpell"
speed: 1
vert-speed: 0
hit-radius: 1
y-offset: 0
spell-on-hit-entity: itemprojectilepainspell
spell-on-hit-ground: itemprojectilefailspell
item: iron_sword