AreaEffectSpell - TheComputerGeek2/MagicSpells GitHub Wiki
spell-class: ".targeted.AreaEffectSpell"
targeting
cast argument values:
Value | Supported |
---|---|
entity |
false |
location |
true |
entity_from_location |
false |
Spell Effect Positions:
special
- Plays the effect at the AOE's center start location once the AOE succeeds.
Description:
The 'Area of Effect' spell is used for converting or applying all spells listed in its string to an area defined and limited by its configuration options.
Configuration:
Since 4.0 Beta 13 some of these options support dynamic values through numeric or string expressions.
Option | Description | Type | Default | Supports expression |
---|---|---|---|---|
spells |
List of sub-spells to cast. | String List | false |
|
max-targets |
Max targets for the AOE. 0 means no max. | Integer | 0 |
true |
circle-shape |
Whether the horizontal radius of the AOE should be circular. | Boolean | false |
true |
cone |
If point-blank is set to true, which it is by default, this will make the AOE a cone instead of it being 360 degrees around the caster. The best way to explain it is that it works like the sweep attack on swords. Value is specified in degrees. | Double | 0 |
true |
horizontal-cone |
Since 4.0 Beta 13. Same as above, but this checks the horizontal cone instead. | Double | 0 |
true |
vertical-radius |
Vertical hit radius for the AOE. | Double | 5 |
true |
horizontal-radius |
Horizontal hit radius for the AOE. | Double | 10 |
true |
min-horizontal-radius |
Since 4.0 Beta 14. Minimal horizontal hit radius for the AOE. | Double | 0 |
true |
min-vertical-radius |
Since 4.0 Beta 14. Minimal vertical hit radius for the AOE. | Double | 0 |
true |
use-proximity |
Defines if the AOE should select targets by proximity. This is only useful if you have defined max-targets . |
Boolean | false |
true |
ignore-radius |
Since 4.0 Beta 13. When true , it makes the AOE target all entities in all worlds instead of having a radius constraint. Use other options to limit the target list, including target-modifiers like usual. |
Boolean | false |
true |
reverse-proximity |
Defines reverse proximity, if use-proximity is enabled. This makes the AOE look for further away targets instead. |
Boolean | false |
true |
point-blank |
While set to true, when cast the start location of the AOE will be the caster's location. When it's set to false, the AOE center will be the block the caster pointed at while casting the spell. | Boolean | true |
true |
fail-if-no-targets |
If set to false, if the AOE fails to find targets, it won't play any effects specified on it. | Boolean | true |
true |
pass-targeting |
Defines whether or not to pass targeting list to sub spells or not. | Boolean | false |
true |
spell-source-in-center |
If point-blank is set to false and this to true, it will attempt to make the source of all targeted spells the center of the AOE. For example, if the AOE casts a HomingMissileSpell, the missile will spawn in the center of the AOE. |
Boolean | false |
true |
Examples:
sweep:
spell-class: ".targeted.AreaEffectSpell"
cast-item: watch
horizontal-radius: 5
vertical-radius: 3
cone: 45
spells: [pain]
effects:
Sound:
position: caster
sound: entity.player.attack.sweep
Particles:
position: special
effect: particles
forward-offset: 1
height-offset: 1
particle-name: SWEEP_ATTACK
horiz-spread: 1
vert-spread: 1
count: 10
speed: 0
pain:
spell-class: ".targeted.PainSpell"
damage: 2
storm:
spell-class: ".targeted.AreaEffectSpell"
cast-item: paper
horizontal-radius: 10
vertical-radius: 10
point-blank: false
range: 200
spells: [lightning]
lightning:
spell-class: ".targeted.LightningSpell"
no-damage: true