Global Ride Settings - TheClowner/ccRides-Support GitHub Wiki

Global Ride Options

These are settings that can be applied to all ride types.

Each ride has it's own unique settings as well, you can see those on their individual wiki pages:
CarouselChairswingFerris WheelJetsDrop TowerTeacupsPendulumSwing ShipStar FlyerEnterpriseTopSpin

Use /rideadm <ridename> setting <settingName> [value] in order to set these settings.

Setting types:
Integer = a whole number, eg 6
Double = a decimal Number, eg 5.75
Boolean = true/false
Material = Valid Block Material Name
Entity Type = Valid Entity Type Name
Location = In-game coordinates

Leaving the value blank uses your current location, otherwise use the syntax [worldName] <x> <y> <z>

Ride Settings

General

Setting Name Type Default Value Description
BASE_LOCATION Location The centre position of the ride.
EXIT_LOCATION Location The location riders are teleported to once the ride ends.
CAPACITY Integer 10 The number of seats on the ride.
ENABLED Boolean false Whether the ride is enabled/disabled.
PRICE Integer 0 The cost to ride, set to 0 for free. Must have vault linking enabled in config.yml to work.

Ride Opration/Start/End

Setting Name Type Default Value Description
START_PLAYERS Integer 1 The minimum number of players before the ride automatically starts.
START_DELAY Integer 15 seconds The time (in seconds) to wait after reaching minimum players to start the ride.
AUTO_START Boolean true Enables or disables the automatic ride start system, meaning rides must be started by command. Note: You can disable this globally with the enableAutoStart option in config.yml.
AUTO_START_EMPTY Boolean false Whether the ride should automatically run, regardless of how many people are riding.
AUTO_START_EMPTY_TIME Integer 300 How long to wait before starting the ride, if AUTO_START_EMPTY is true. In Seconds
JOIN_AFTER_START Boolean false Allow players to join the ride when it's already started.
JOIN_BY_CART Boolean false Allows players to join the ride by clicking one of it's seats.
EXIT_TELEPORT Boolean true Set to false to have players exit at their seat position, rather than teleporting to the exit.
EXIT_TELEPORT_RUNNING Boolean false Teleports players to the exit location only if they leave while the ride is running. EXIT_TELEPORT overrides this setting. This is true by default on StarFlyer, SwingShip, Pendulum, FerrisWheel and DropTower rides.
LOCK_IN_CART Boolean false Set to true to prevent players from being able to exit their seats during the ride. This may not work as expected with 1.16 clients due to a vanilla bug. Players will still be able to exit using the /ride exit command.
START_COMMAND String None Sets a command to be run when the ride starts. Use {name} for a rider's name if per-player is enabled. Don't include the /. Create command aliases in Bukkit's commands.yml if you need to run more than one command.
START_COMMAND_PER_PLAYER Boolean false Enables sending one end command for each rider, rather than just one when the ride ends.
END_COMMAND String None Sets a command to be run once the ride ends/is stopped. Use {name} for a rider's name if per-player is enabled. Don't include the /. Create command aliases in Bukkit's commands.yml if you need to run more than one command.
END_COMMAND_PER_PLAYER Boolean false Enables sending one end command for each rider, rather than just one when the ride ends.

Queue Options

Setting Name Type Default Value Description
QUEUE_TELEPORT Boolean false Whether riders should be teleported to a specific location when joining the queue for a ride. This will also mean they will be teleported to the ride exit if they leave the queue.
QUEUE_LOCATION Location The location to teleport queuing players to if QUEUE_TELEPORT is enabled.

Seat Models

Setting Name Type Default Value Description
SEAT_ENTITY_TYPE Entity Type MINECART Changes the entity used as a ride's seat. Must be a valid entity type. This has no effect when custom models are enabled.
CUSTOM_MODEL_ENABLED Boolean false Enable using custom item models from a resource pack for seats.
CUSTOM_MODEL_MATERIAL Material GOLDEN_AXE Sets the material used for the custom models. This must be a valid material name from the Spigot API.
CUSTOM_MODEL_DATA Integer 0 Sets the custom model data (1.14+) or durability value (1.13 only) for the custom model.

See the custom models wiki page for details on creating a resource pack.

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