How to Create - TheCallunxz/Left2Mine GitHub Wiki
How To Create
Creating a map for Left 2 Mine is easy and with just a few blocks your map can be filled to brim with zombies!
Coop Maps
- Coop maps require a 'player spawn' to be placed before they can be played. The player spawn determines where the players start when the map begins. Place one down to begin.
- After placing the player spawn, you will see it was given a random colour. The player spawn is a parent node which means it causes other nodes which are the same colour to activate when it is activated. This allows the map to be broken up into multiple sections. Player spawns activate on game start. Only one player spawn can exist in a world at once. For more information on the node system click here.
- Zombie spawns spawn wandering zombies when they are activated. These are the bread and butter of every coop map. Placing hundreds of these around the map will populate it with wandering zombies. Do not worry about placing hundreds of these around the map, this is normal and will not cause and fps issues. They are only activated once and are used by the AI director to figure out where to spawn wandering zombies.
- Horde spawns are used a bit differently than zombie spawns. Horde spawns are where hordes and special infected are spawned from. These do not need to be placed as frequently as zombie spawns but should still be placed frequently enough for every location in the map to have a horde spawn nearby. This is so that if a horde event is activated the director can spawn a horde that can reach the player. A common place to put horde spawns is behind corners or on rooftops.
- Boss spawns spawn boss infected when the director thinks a boss should be spawned. Boss spawns should always be placed along the path the player must see. This is because boss spawns are deactivated when the player looks at them, if the player manages to get past a boss spawn without seeing it, a boss may be spawned behind the player and the players will not face it. Good areas to place boss spawns are in corridors the players must go down or right before a saferoom.
- Item spawns spawn items based on a preset or on a custom item you place in them. Item spawns activate when the parent node they are linked to activates. Item spawns can be placed in places the player can reach but does not necessarily have to go to. This can encourage exploration. For more information on item spawns click here.
- Saferoom Nodes are another form of parent node. These are activated when the safe room is closed and all players are inside. All child nodes connected to the saferoom will be activated. Setting up and understanding how the saferoom works in Left 2 Mine can be a little tricky. For more information on saferoom nodes click here.
- To end a coop map in a win at the end of the map, have the players trigger the command "/left2mine win".
- Use "/left2mine start [difficulty]" to start a coop game.
- For more advanced blocks and mechanics see the commands page here or the map making tools page here.
Survival Maps
- Survival maps require a survival spawn to be placed in order to play them. The survival spawn is a parent node and will activate all child nodes connected to it when the survival game is started.
- Survival maps only require horde spawns and item spawns.
- The horde spawns are where the hordes and special infected will spawn from. It is important that every part of the map is accessible to a horde spawn so that the player can never be in a location where he cannot be attacked.
- The item spawns spawn items for the player to use. This is spawned when the player is first setting up to allow the player to collect their weapons before the waves start.
- It is important to have a button connected to a command block which will trigger the beginning of the survival. This is so that the player can start the survival without having to manually enter commands. The command to start the waves is "/left2mine panicstart".
- Survival maps have no end and instead end when all players are dead.
- Use "/left2mine start survival" to start a survival game.
If you are struggling understanding how to make a map. Do not hesitate to contact me @TheCallunxz on Twitter or TheCallunxz on Curseforge.