Entity Positioning System - TheBaruch4/DataUtils GitHub Wiki
Entity Positioning System (referred to as eps henceforth) is (as of 0.1.0 [release]) a system to help data pack developers track entity's locations. It creates 9 scoreboard objectives that are updated every tick (if you enable it. See "enabling and disabling" below for more info). These scoreboard objectives are:
x_eps_entity
y_eps_entity
z_eps_entity
x_eps_player
y_eps_player
z_eps_player
x_eps_all
y_eps_all
z_eps_all
What a scoreboard objective does is fairly clear from its name.
x,y, and z all refer to which coordinate the objective tracks.
entity - All entities that are NOT a player
player - ONLY players
all - Every entity in the world, players and non-players
For example, the objective x_eps_entity contains the current x position for every entity that is not a player.
Enabling the feature
This is very important to read
By default, eps is not enabled in DataUtils and will not function. The scoreboard objectives will exist regardless, but they will not update unless the module is enabled. Luckily for you, enabling eps is very easy. All you have to do it run the command function eps:dev_cmds/enable to enable it. The command function eps:dev_cmds/disable will disable it. If your datapack relies on eps, I'd recommend running the function first thing in a function tagged #minecraft:load so it will always be enabled.
Why?
Eps is disabled by default so that, if someone is using a data pack that requires another module of DataUtils but NOT eps, they don't have eps running in the background, taking up processing power, and (potentially) creating some lag. Eps shouldn't be too laggy, but updating hundreds or even thousands of scores every single tick certainly won't get rid of lag.