Teaching Learning - The-Source-Eternal/Unwritten3D GitHub Wiki

Links for further reading, not all vetted

Possible searches

  • top-down learning
  • middle-out learning
  • non-linear learning (would be great to implement, but is complicated - similar to actual self directed learning)
  • informal learning
  • structured informal learning
  • Sesame Street research (untried)
  • inquiry based learning (untried)
  • tinker or constructionist learning (looks promising)
  • experiential learning (thought this wasn't relevant, but maybe it is)
  • project-based learning (thought this wasn't relevant, but maybe it is)

Thoughts

Would like to experiment with simulating a self-directed learning path - go between higher- and lower-level concepts when they come up as relevant to the situation. Perhaps we choose a specific generic "game" as a guide to us in designing the levels - to help us make sure to cover all those skills.