Teaching Learning - The-Source-Eternal/Unwritten3D GitHub Wiki
Links for further reading, not all vetted
- http://www.cogsci.rpi.edu/~rsun/sun.cog02-toh.pdf
- Searches: ~ http://scholar.google.com/scholar?cites=2378433270668631656&as_sdt=40000005&sciodt=0,22&hl=en
- Elizabeth LaPensée, Annotations
- Elizabeth LaPensée, Indigenous Pedagogy
Possible searches
- top-down learning
- middle-out learning
- non-linear learning (would be great to implement, but is complicated - similar to actual self directed learning)
- informal learning
- structured informal learning
- Sesame Street research (untried)
- inquiry based learning (untried)
- tinker or constructionist learning (looks promising)
- experiential learning (thought this wasn't relevant, but maybe it is)
- project-based learning (thought this wasn't relevant, but maybe it is)
Thoughts
Would like to experiment with simulating a self-directed learning path - go between higher- and lower-level concepts when they come up as relevant to the situation. Perhaps we choose a specific generic "game" as a guide to us in designing the levels - to help us make sure to cover all those skills.