Game Editor Options - The-Source-Eternal/Children-of-IO GitHub Wiki
What Engine Shall We Use?
A discussion
Unity3D
Pros:
- Relatively easy to start with
- Free
- Game success leads directly to use of the engine and much more powerful features
- Well supported
- Huge community to add to that official support
- Relatively easy
- Full of features
- No more work on our part
Cons:
- Not open source
- Basically an advertisement for Unity3D
- Possible version control issues (check this stackoverflow for ideas)
- Teaching the exact interface would break the flow of a game a lot, but making an interface with more flow for the game would misrepresent Unity's interface.
http://threejs.org/editor perhaps)
Our own game engine (usingPros:
- Open source
- Free
- Some custom features will be easier to create
- Open source!
Cons:
- A lot of work (though a fair amount is done for us - like the editor codemirror)
- Depends on what we're trying to achieve
Game success does not translate directly to the use of a more powerful resource. They can only use some of the knowledge they learned elsewhere, otherwise they are limited to our engine which isn't as strong a product. It doesn't lead directly to the kind of game creation a pre-made engine can provide. - Not much support
- No current community (but there would be a community for js at least)
- A lot of competition
Perhaps there is an open source engine out there with the functionality we need?
- C# monogama framework (reimplementation of Microsoft's XNA on Mono (open source .net))
Other Engines/Editors
- Listed in Unwritten3D Resources page