Reinforcement Learning - The-Learners-Community/RoadMaps-and-Resources GitHub Wiki
Reinforcement Learning (RL) Roadmap & Course Outline
Here's a structured roadmap and comprehensive course outline for mastering Reinforcement Learning (RL), covering fundamental concepts through to advanced topics, and interspersed with relevant practical projects and deep dives.
Phase 1: Foundation & Basics
Goal: Understand fundamental RL concepts and basic algorithms.
Topics
- Introduction to Reinforcement Learning
- Definition of RL and basic terminology
- RL vs. Supervised and Unsupervised learning
- Components: States, Actions, Rewards, Policies, and Environment
- Exploration vs. Exploitation trade-off
- Markov Decision Processes (MDPs)
- Formal definition of MDPs
- Understanding state-transition dynamics
- Policy formulation and objective functions
- Bellman equations
- Dynamic Programming (DP)
- Policy Evaluation
- Policy Improvement
- Value Iteration and Policy Iteration
- Monte Carlo Methods
- Prediction and Control methods
- Understanding episodic tasks
- Advantages and disadvantages compared to DP methods
Project 1 (Beginner): Gridworld Environment
- Implement basic algorithms (Policy Iteration, Value Iteration, Monte Carlo) in a simple Gridworld environment using Python.
- Compare policy convergence and performance.
Phase 2: Intermediate Algorithms and Techniques
Goal: Solidify understanding of classic RL algorithms and introduce function approximation.
Topics
- Temporal-Difference Learning
- TD(0) Algorithm and its convergence properties
- SARSA and Q-learning (on-policy vs. off-policy)
- Eligibility traces and TD(λ)
- Function Approximation
- Tabular vs. approximate methods
- Linear value-function approximation
- Feature engineering for RL
- Policy Gradient Methods
- Introduction to policy-based methods
- REINFORCE algorithm (vanilla policy gradients)
- Baselines and variance reduction methods
- Deep Reinforcement Learning (Introductory)
- Neural networks for function approximation
- Introduction to Deep Q Networks (DQN)
Project 2 (Intermediate): CartPole Balancing
- Solve the CartPole problem using Q-learning and SARSA.
- Experiment with neural network-based function approximation (Deep Q Networks).
Phase 3: Deep Reinforcement Learning
Goal: Master deep RL algorithms and understand their applications.
Topics
- Deep Q-Networks (DQN) In-Depth
- Experience Replay, Target Networks
- Double DQN, Dueling Network Architectures
- Prioritized Experience Replay
- Advanced Policy Gradient Methods
- Actor-Critic methods: A2C, Advantage Actor-Critic (A3C)
- Trust Region Policy Optimization (TRPO)
- Proximal Policy Optimization (PPO)
- DDPG and SAC
- Deterministic vs. stochastic policies
- Continuous action spaces
- Entropy-regularized RL (SAC)
Project 3 (Intermediate/Advanced): Atari Game Agent
- Train deep RL agents (DQN, PPO, A3C) on Atari games.
- Benchmark and tune hyperparameters for performance optimization.
Phase 4: Advanced Reinforcement Learning Topics
Goal: Achieve proficiency in cutting-edge research and specialized areas.
Topics
- Model-Based RL and Planning
- Dyna algorithms
- Model Predictive Control (MPC)
- Model-based deep RL: Dreamer, MuZero
- Hierarchical Reinforcement Learning
- Temporal abstraction and options framework
- Feudal networks, HRL architectures
- Task decomposition and skill acquisition
- Inverse Reinforcement Learning (IRL) and Imitation Learning
- Apprenticeship learning, Behavior cloning
- Generative adversarial imitation learning (GAIL)
- Meta Reinforcement Learning
- Learning to learn: MAML, RL²
- Adaptation and generalization in RL
- Multi-Agent Reinforcement Learning (MARL)
- Cooperative and competitive multi-agent environments
- Algorithms: MADDPG, QMIX, Independent Q-learning
- Emergent behavior analysis
Project 4 (Advanced): Multi-Agent Cooperation
- Implement and analyze a multi-agent RL system (e.g., MADDPG, QMIX) in a cooperative environment such as StarCraft Multi-Agent Challenge (SMAC).
- Analyze policy convergence, agent coordination, and emergent strategies.
Phase 5: Research & Specialization
Goal: Contribute original research and develop niche expertise.
Topics
- RL for Real-world Applications
- Robotics: Sim-to-real transfer
- Finance: Portfolio management
- Healthcare: Treatment policy optimization
- Safe and Robust Reinforcement Learning
- Risk-sensitive algorithms
- Constrained RL and safety constraints
- Robust RL against adversarial conditions and uncertainty
- Offline Reinforcement Learning (Batch RL)
- Leveraging existing datasets
- Algorithms: Conservative Q-learning (CQL), BCQ, CRR
- Interpretability and Explainability in RL
- Understanding policy decisions
- Methods: Saliency maps, attribution techniques
- Human-in-the-loop RL
Project 5 (Master-level): Research-Grade Project
- Identify an open research problem in reinforcement learning.
- Conduct experiments, propose novel solutions, and draft a research paper for submission to conferences (NeurIPS, ICML, ICLR workshops, etc.).
📚 Recommended Resources & Courses
Books
- Reinforcement Learning: An Introduction – Sutton & Barto
- Deep Reinforcement Learning Hands-On – Maxim Lapan
- Algorithms for Reinforcement Learning – Csaba Szepesvári
Online Courses
- Reinforcement Learning Specialization – Coursera (University of Alberta)
- Deep Reinforcement Learning – DeepLizard YouTube Series
- David Silver’s RL Course – YouTube (UCL)
🎓 Optional (Supplementary)
Workshops and Conferences
- NeurIPS Deep RL Workshop
- ICML RL sessions
Community Engagement
- Participate in RL forums and Kaggle competitions
- Contribute to open-source projects (OpenAI Gym, Stable-Baselines3)
📅 Suggested Weekly Rhythm
- Read one research paper or doc section
- Code its core idea
- Write a brief blog post explaining what you learned
- Demo your project to the community for feedback