SRB2391 - The-Balthazar/BrewLAN GitHub Wiki
Tesla Coil Tech 3 Heavy Point Defense |
|
---|---|
Source: | BrewLAN: Caffe Corretto |
Unit ID: | srb2391 |
Faction: | Cybran |
Tech level: | 3 |
Health: | 18910 |
Armour: | Structure |
Energy cost: | 24000 |
Mass cost: | 900 |
Build time: | 900 (Details) |
Maintenance cost: | 100/s |
Vision radius: | 25 (0.5 km) |
Water vision radius: | 10 (200 m) |
Flags: | Radar stealth Sonar stealth |
Motion type: | RULEUMT_None |
Buildable layers: | Land |
Weapons: | 2 (Details) |
Wreckage: |
17019 729 |
"Tesla Coil" is a Cybran structure unit included in BrewLAN: Caffe Corretto. It is classified as a tech 3 heavy point defense unit. The build description for this unit is:
Powerful, short range, defensive turret. It gradually stores energy and discharges everything with each shot. Most effective against large targets when given time to charge. Highly ineffective at sustained fire.
Contents
- โ Abilities
- โ Adjacency
- โ Construction
- โ Order capabilities
- โ Weapons
- โ Veteran levels
- โ Trivia
Hover over abilities to see effect descriptions.
- EMP Weapon
- Personal Stealth
- Volatile
This unit counts as SIZE4
for adjacency effects from other structures. This theoretically means that it can be surrounded by exactly 4 structures the size of a standard tech 1 power generator, which is accurate; meaning it can get the maximum intended buff effects.
Adjacency effects that modify the maintenance cost will proportionally change the Tesla weapon damage as long as the net effect is an increase, not a decrease. Meaning that basic power adjacency will lower the maintenance cost, but not alter the damage.
Build times from the Steam/retail version of the game:
- 15:00 โ 27/s โ 1/s โ Built by Tech 3 Armored Wall Section
- 00:15 โ 1600/s โ 60/s โ Built by Tech 3 Support Armored Command Unit
- 01:00 โ 400/s โ 15/s โ Built by Tech 3 Field Engineer
- 00:18 โ 1333/s โ 50/s โ Built by Experimental Reconstruction Engineer
- 01:00 โ 400/s โ 15/s โ Built by Reconstruction Drone
The following orders can be issued to the unit:
The Tesla weapon has a lifetime sustained DPS of 40 regardless of how often it fires. For every second it isn't firing it stores 40 damage, and it releases all that damage with every shot. There is no upper limit to the damage per shot, and the effective minimum damage per shot is 28 based on the firing cycle of once every 0.7 seconds.
The death weapon deals 10 damage for every second since the Tesla weapon last fired.
Tesla Coil
Target type: |
RULEWTT_Unit (Anti-Surface) |
DPS estimate: | 3 (?) |
Damage: | 2 (?) |
Damage instances: | 1 beam collisions |
Damage type: | Normal |
Max range: | 25 (0.5 km) |
Firing cycle: | Once every 0.7s (?) |
Buffs: | STUN |
Dischage Death Weapon
Projectile: | CIFEMP01 |
Damage: | 1 (?) |
Damage radius: | 3 (60 m) |
Damage type: | Normal |
Flags: | Damage friendly |
Note: Each veteran level buff replaces the previous by default; values are shown here as written.
- 6 kills gives: +1891 (+3/s)
- 12 kills gives: +3782 (+6/s)
- 18 kills gives: +5673 (+9/s)
- 24 kills gives: +7564 (+12/s)
- 30 kills gives: +9455 (+15/s)
The health and unit ID of "Tesla Coil" are both references to the year the Tesla coil was invented; 1981.
Categories : CYBRAN ยท TECH3 ยท DIRECTFIRE ยท STRUCTURE |