Estate - ThatCoffeelock/Home GitHub Wiki

Upgrade Effect Cost Type
Private quarters A private quarter for a creature to rest and recuperate.
Storage space.
Flavourful decorations.
After taking a long rest in your quarters, gain 10 temporary hit points.
250 Room
Music room Comes with your pick of 10 instruments.
Grants +2 Bardic Inspiration uses while you are on the Island.
1000 Room
Kitchen When taking a long rest on the Island, restore all exhaustion.
If manned by a professional chef, you gain a single permanent hit die (d6) to restore hp during a short rest, even when away from the island.
300 Room
War room Access to the mission board, a way to receive and organize quests and leads.
+2 to all saving throws when on the island
When away from the island, time spent on long rests is halved due to extensive preparation.
Cool war table with a magical map of Epror that can zoom in and out.
1000 Room
Library You can cast legend lore freely and at will when in the library.
Place to store all your books.
Time spent reading is halved.
1000 Room
Alchemy lab Every week, receive 3 healing potions or 3 basic poisons. (capacity of 30)
Grants a +5 on all checks made with Alchemy Supplies while in the Lab.
Storage for potions.
1000 Room
Armory Contains all simple and martial weapons.
Grants a permanent +1 to AC and +1 to attack and damage rolls made with weapon attacks, while on the island.
1500 Room
Superior Armory Contains all simple and martial weapons.
Grants a permanent +1 to AC and +1 to attack and damage rolls made with weapon attacks, while off the island.
5000 Room
Gunpowder storage All cannons deal +10 damage.
Gives 1 molotov cocktail every week. (capacity of 5)
500 Room
Treasury Room for all your riches
Secured Iron door, protected by a DC 20 lock
If opened without one of five special keys, will sound an alarm.
1000 Room
Fortified Treasury Room for all your riches
Secured Iron door, protected by a DC 25 lock
If opened without one of five special keys, will sound an alarm.
1000 Room
Prison 2 stone cells, each equipped with DC 16 locks on their solid doors.
Torture supplies that grant +5 to intimidation checks made here.
2000 Room
Med Bay Grants a use of Greater Restoration once per dawn.
Whenever you regain hit points on the island, regain +3.
2000 Room
Gallery Beautiful displays for your mementos and artifacts
Creating a new display grants an amount of Fame.
1000 Room
Smithy +5 to all Smith’s and Tinkers Tools checks made here.
All crafting time is reduced by half.
2000 Room
Gym +10 + your constitution modifier of additional HP while on the island. 1000 Room
Bathhouse Houses sauna and hot tubs.
Relieves ailments, such as a pain in the neck, and cures diseases.
2000 Room
General Store Builds in room for traveling merchants to come by and show their wares. 1000 Room
Bar Serves drinks
+2 on all charisma skill checks while on the island.
3000 Room
Distillery Allows you to brew your own alcoholic drinks.
+5 on Brewers Supplies.
You will never get hungover from drinks you make.
3000 Room
Cigar factory Halves time for crafting
+5 to herbalism checks
Halves the cost for cigars produced.
1500 Room
Commerce hub Allows you to earn (1d4 x 10) gold per week for every commodity produced on the island.
Commodities are: fish (fishery), cigars (cigar factory), ship parts (wharf), alcohol (distillery), weapons (smithy)
2000 Room
Rogue's gallery Offers a permanent +1 to Stealth, Sleight of Hand and Thieves Tools, even while off the island, due to a large supply of tools and instruments. 2000 Room
Stone Expansion Enlarges the island with a stone platform 100000 New building
Fishery Produces fish for you
Needs a crew to man the fishery
Creates infinite rations for you.
Allows an entire generation to be vindicated through the newfound importance of fishery
20000 New building
Secret Tunnels Hidden escape to a cave underneath the island, with room for a sloop.
Entrance to the secret tunnels requires a key or a DC 20 Thieves Tools check.
Entrance through the war room
20000 New building
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