configuration - Th3Shadowbroker/OuroborosMines GitHub Wiki
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This page describes OMs configuration file. When opening the config file for the first time, you might have recognized the header of the configuration file is starting with something like # OuroborosMinesv1.0.0-SNAPSHOT
. This is just an information on the version of OM that generated the configuration file.
Key: default
Description: When true every region will be handled as mine unless defined otherwise. This options is not recommended for the most cases and might affect the servers performance, as OM has to process every block change in detail.
Key: chat.prefix
Description: This option defines the prefix used in player messages.
Key: chat.messages
Description: This key contains the message templates used by the plugin.
Values:
consoleOnly: "&cThis command can not be executed from console!"
unrecognizedArgument: "&cUnrecognized argument"
regionCustomize: "&2A new configuration file for &b%region%&2 has been created!"
regionAlreadyCustomized: "&cThere's already a configuration file for this region!"
regionNotFound: "&cNo region found at your position!"
reloadingConfig: "&2Reloading configuration..."
reloadingRegionConfigurations: "&2Reloading region-configurations..."
reloadedRegionConfigurations: "&2Loaded %count% region-specific configurations"
depositDiscovered: "&2You've discovered a %size% &e%material%&2 deposit!"
depositSizes:
small: "small"
medium: "medium"
large: "large"
announcements:
opening: "&2The mines are open!"
closing: "&cThe mines are now closed. Come back tomorrow!"
minesClosed: "&cThe mines are closed come back later."
error: "&cAn error occurred: %error%"
Key: materials
The materials section contains the definitions of mineable materials. These definitions are structured as follows:
stone: <-- The key represents the mined material.
replacements: <-- The replacements-list contains every material that will could replace the mined material.
-cobblestone_block <-- In this case stone can be replaced with cobblestone-blocks.
cooldown: 10 <-- The cooldown (in seconds) defines the time for the mined block to respawn.
by default the configuration looks like this:
materials:
stone:
replacements:
- cobblestone
cooldown: 10
coal_ore:
replacements:
- stone
cooldown: 20
gold_ore:
replacements:
- stone
cooldown: 30
iron_ore:
replacements:
- stone
cooldown: 40
emerald_ore:
replacements:
- stone
cooldown: 50
diamond_ore:
replacements:
- stone
cooldown: 120
OuroborosMines supports ItemsAdder. You can setup custom blocks with ease as shown in the example below:
itemsadder:aqua_aura_ore: <-- Material name prefixed by the material's namespace
replacements:
- air
cooldown: 5
As you can see, a namespace has been added which allows OuroborosMines to identify the material as custom. Now you can start mining custom blocks!
Auto pickup is a global feature that was added with the clan-update (1.7.0).
When set to true, all items a player gathers will be directly transferred to the inventory.
However, if the players' inventory is full, the mined blocks will drop as usual.
For obvious reasons this feature is set globally in the config.yml
file and applies to all mines.
The following feature is only available in the 1.9.3 dev build and has not been implemented into any releases yet:
If you want to apply
autoPickup
to specific players only, you can give them a specific permission.
Auto pickup in config.yml
autoPickup: false
Cooldowns can be randomized. Just use a range as cooldown. A cooldown with the value of "10-60" will generate a random cooldown between ten and 60 seconds.
To make mining even more interesting it is possible to give regular ores a small chance to replace themselves withtheir own material. You can do so by adding the rich-chance
and rich-amount
property to a material defined in the configuration.
The property rich-chance
accepts doubles as type, which means you're allowed to use frictional digits.
The property rich-amount
accepts ranges, as well as single numbers as value with the first one being the minimum and the second one as maximum. If only one number is given, it will be used as fixed amount.
This is an example on how to use both of these customizations:
gold_ore:
replacements:
- stone
cooldown: 30-45
rich-chance: 5
rich-amount: 2-4
This exmaple shows a gold-ore configuration with a cooldown between 30 and 45 seconds and a chance of 5% of getting replaced by its original material with an amount of 2-4 meaning it can be mined betwenn two and four times, before it's respawning.
If you want to add effects to improve your server's user experience, you can use the effects section in the configuration. This section is not required an therefore will not be patched into the confiuration file if you used an older version than 1.3.0 before.
The effects section is structured as follows:
effects:
deposit_discovered:
sound: entity_player_levelup
sound-volume: 1
sound-pitch: 0
The example above shows a configuration for the deposit_discovered
event that plays the entity_player_levelup
sound with the sound-volume
of 1, which is equal to 100% (0.25 = 25%, 0.1 = 10% and so on...) and the pitch of 0.
Key | Description | Type | Default |
---|---|---|---|
sound |
The name of the sound. A list of sounds can be found here | String/Enum | None |
sound-volume |
The volume this sound is played with. | Float | 1 |
sound-pitch |
The pitch this sound is played with. | Float | 0 |
You can also add particle effects to an event. The following example shows a configuration that plays a totem effect from the blocks center with an amount of 10 particles. You can combine particle and sound effects in one single definition!
effects:
deposit_discovered:
particle: totem
particle-amount: 10
If you are using the redstone particle, you can also define the color of the spawned particles using the particle-color
property. Here's an example using the redstone particle.
effects:
deposit_discovered:
particle: redstone
particle-amount: 10
particle-color:
r: 204
g: 0
b: 0
particle-size: 1
particle-pattern: center
Key | Description | Type | Default |
---|---|---|---|
particle |
The particle that should be displayed. A list of particles can be found here. | String | None |
particle-amount |
The amount of particles that should be spawned. (Multiplied when particle-pattern is set to borders). |
Integer | 5 |
particle-color |
The color of the spawned particles defined by 3 sub-properties (r,g and b) (only supported by redstone!) | Section with integer properties (r, g and b) | 0 |
particle-size |
The size of the spawned particles (only supported by redstone!) | Float | 1 |
particle-pattern |
The pattern in which the particles are spawned. | Pattern (center or borders) | center |
The plugin supports 2 particle-pattern
s:
center: The particles are spawned in the exact center of the block.
borders: The particles are spawned alongside the blocks borders.
This list contains all supported events. The names used in the configuration are not case sensitive.
Name | Description |
---|---|
DEPOSIT_DISCOVERED |
This event is triggered when a player discovered a rich-deposit. |
You can add two different types of experience to a material. One being experience
and the other one being rich-experience
as you might have already guessed, the first one sets the amont of experience
a player can earn by mining a certain material while the rich-experience
sets the value of the experience that is earned from materials that were spawned by a deposit. Below you can find a basic example. Keep in mind, that the first time a mineral is mined is also the point in time in which the rich-amount get's drawn. Both settings support ranges between integers.
coal_ore:
replacements:
- stone
cooldown: 5-10
experience: 1-3
rich-chance: 75
rich-amount: 1-4
rich-experience: 1-2
This definition describes a coal ore that gives between 1 and 3 experience-points when mined from a common material and 1-2 experience-points when mined from a deposit. By default orbs with the given amounts of experience are spawned at the mined blocks. If you want to give the experience to the player directly, you can use the setting experience.spawnOrbs
in the plugins config.yml
to do so.
Opening hours are a feature, that was first introduced with the clan-update (1.7.0).
This feature offers a way to allow your players to mine at specific times and is only available on a regional level!
This means, that this feature is only a available if you've created a region configuration before. To keep regional configuration files as clean as possible, the openingHours
sections is not copied by default, as it also is part of the more advanced functions of OuroborosMines. However, opening-hours can be inherited from the preset contained in config.yml
.
The opening hours can be configured as follows:
openingHours:
enabled: false
time: 0-12000
realtime: 11:00-16:00
announcements:
opening: true
closing: true
worlds:
- world
Let me explain how it works. The time
setting defines the opening-hours of the mine in ticks. Ticks are a Minecraft specific time unit. You can learn more about that here. However, if the setting realtime
is set, time
will be ignored and can be removed from the configuration without any problems. If you want to use realtime timespans, make sure to use the 24h time-format. One difference here, is that realtime
also supports multiple timespans. If you want to open your mines twice a day, you can do something like this:
realtime:
- 8:00-12:00
- 14:00-18:00
This example would make the mine open from 8:00 to 12 and from 2PM to 6PM. As you now know how you can configure the opening hours let's get to the announcements
section, which looks as follows:
announcements:
opening: true
closing: true
worlds:
- world
Depending if opening
/closing
is enabled the opening
/closing
will be announced in all worlds listed in the worlds
section. The worlds
section is fully optional and can be removed, if you want to broadcast opening
/closing
globally. The messages, that are send when a mine opens or closes are defined in your config.yml
or the regions configuration file:
chat:
...
messages:
...
announcements:
opening: "&2The mines are open!"
closing: "&cThe mines are now closed. Come back tomorrow!"
minesClosed: "&cThe mines are closed come back later."
...
You can customize OuroborosMine's placeholders. For example: The opening
placeholder can be customized as shown below. format
defines the format of the countdown and open
contains the message that is shown as long as the the mine is opened. You can learn more about the placeholders on their wiki page.
placeholders:
openingHours:
format: '%h%:%m%:%s%'
open: Now!