Roadmap - Tetlys/TetPersist GitHub Wiki

Roadmap

This page outlines the development plan for Tet_persist and upcoming features. The roadmap is subject to change based on community feedback and project needs.


Current Version

Development Phase: Bluefor Unit, Vehicle, and Gear Persistence

  • The system is currently being developed to dynamically save and load Bluefor units, their vehicles, and all associated gear between sessions.
  • Focus is on completing and stabilizing Bluefor persistence before the initial release.

Upcoming Features

Phase 1: Initial Release with Bluefor Persistence

  • Objective: Complete and release the initial version with full support for saving and loading Bluefor units, vehicles, and equipment.
  • Focus: Ensure reliable persistence for Bluefor side assets between game sessions.
  • Status: In Testing

Phase 2: OPFOR Zeus Integration

  • Objective: Add the ability to save and load OPFOR enemy units placed by Zeus.
  • Focus: Allow administrators to manage OPFOR units, vehicles, and equipment using Zeus, similar to Bluefor.
  • Status: In Development

Phase 3: OPFOR Pre-Placed Object Integration

  • Objective: Enable the system to persist OPFOR units and objects pre-placed in the mission editor.
  • Focus: Extend the persistence system to support enemy units and vehicles that are not placed via Zeus.
  • Status: In Development

Suggestions and Feedback

We value your input! Please share your suggestions for new features or improvements:

  • Join the conversation on our Discord channel: Suggestions
  • Alternatively, you can use the GitHub Discussions section of the repository to provide feedback and ideas.

Stay tuned for updates and new features!