Roadmap - Tetlys/TetPersist GitHub Wiki
Roadmap
This page outlines the development plan for Tet_persist and upcoming features. The roadmap is subject to change based on community feedback and project needs.
Current Version
Development Phase: Bluefor Unit, Vehicle, and Gear Persistence
- The system is currently being developed to dynamically save and load Bluefor units, their vehicles, and all associated gear between sessions.
- Focus is on completing and stabilizing Bluefor persistence before the initial release.
Upcoming Features
Phase 1: Initial Release with Bluefor Persistence
- Objective: Complete and release the initial version with full support for saving and loading Bluefor units, vehicles, and equipment.
- Focus: Ensure reliable persistence for Bluefor side assets between game sessions.
- Status: In Testing
Phase 2: OPFOR Zeus Integration
- Objective: Add the ability to save and load OPFOR enemy units placed by Zeus.
- Focus: Allow administrators to manage OPFOR units, vehicles, and equipment using Zeus, similar to Bluefor.
- Status: In Development
Phase 3: OPFOR Pre-Placed Object Integration
- Objective: Enable the system to persist OPFOR units and objects pre-placed in the mission editor.
- Focus: Extend the persistence system to support enemy units and vehicles that are not placed via Zeus.
- Status: In Development
Suggestions and Feedback
We value your input! Please share your suggestions for new features or improvements:
- Join the conversation on our Discord channel: Suggestions
- Alternatively, you can use the GitHub Discussions section of the repository to provide feedback and ideas.
Stay tuned for updates and new features!