Extracting game files - Terminull-Brigade-Modding-Team/Terminull-Brigade-Modding-Guide GitHub Wiki
[!IMPORTANT] We will mainly use Fmodel for model extraction with it's
.uemodel
format, since the extracted models from it supports fixes for serval known bugs during import while Umodel extraction gives neck seams by incorrect bone positions. We also use Fmodel for inpsecting asset details later on so definitely have it installed.
Required Extraction Tools
• FModel
• AES key: 0x6376001A033BA055BFABB08D71CB641478EACF332462FD6FD696A94C0BC267A8
• Mapping file (.usmap): Not yet
Extraction Settings
Step 1: Input AES Key
[!TIP] This game is the required AES key step for Terminull Brigade Modding since the game at Fmodel.
Launch Fmodel on your device.
Click Directory > AES
Copy the Key in the Main static key
bar.
Step 2: General Setting
Click Setting > General
Archive Directory: Your game file location. Example path:
# Steam: C:\Steam\steamapps\common\Project Rogueteers\Rogueteers\Rouge\Content\Paks
# Epic Games: C:\Your Folder\Epic Games\Project Rogueteers\Rogueteers\Rouge\Content\Paks
# Level Infinite Pass: C:\Your Folder\TeminullBrigade\TerminullBrigade\Rouge\Content\Paks
UE versions: Change to GAME_UE_4_27
Local Mapping file: Enable the option by clicking in the box.
Mapping File Path: Locate it to where the usmap file is stored on your device.
Step 3: Model Setting
Click Setting > Model
Model Export Directory: Make it the default or relocate it to a location where you find it most convenient.
Mesh Format: Recommended to use .uemodel
as extracted format.
Texture format: TGA
[!WARNING] If you select
.psk
for Mesh Format, you need to selectDon't Export Bone Sockets
for Socket Format.
[!NOTE] If this is your first time launching the app then click ok on the setting menu. Your app should require a restart. If nothing happens it means your fmodel is updated and new setting is applied.
Extraction Tips
Once app is restarted after setting changes or a new launch:
Click Archive
You should be able to see name.pak
Click the name.pak folder section
There, you can finally browse uassets from the game.
You can preview most meshes and textures by double-clicking on the UAsset. A new window will appear and contain the output of the selected model.
If you want to extract any contents you are looking for:
Right-click on the subfolder that includes the model/texture.uasset>
Click Save folder's packages Textures / Save folder's packages Models
Click Save folder's packages properties (.json) for materials
Go back to step 3 and find where your extracted files are located.
[!WARNING] Make sure your Fmodel is always updated to the latest version to avoid unknown errors.
[!IMPORTANT] You can still use Umodel for extraction. Although it was not recommended for model extraction for modding Terminull Brigade, if you are using PSK, this app is still available.