Skill System - TerjeBruoygard/SyberiaScripts GitHub Wiki
Skills
Your character has 17 skills that can be improved. Each skill has 100 levels, each giving a choice of several unique perks. You can only choose one perk for each skill level, allowing you to create a unique build for your playstyle. Skills are pined to the character's profile and NOT RESET upon death, so the upgrading process is complex and lengthy. When creating a new character, you can choose a starting skill set of your choice (the number of available skill points is set by the server administrator) The server administrator can, at his discretion, set the experience multiplier for each skill separately at his discretion. To open the skills menu in the game - press the "O" button (can be changed in the settings if necessary)
THE SKILLS SYSTEM IS NOW IN DEVELOPMENT NOW YOU CAN USE ONLY THE FIRST SEVEN SKILLS
IMMUNITY
Immunity is responsible for recognizing and fighting the body against disease, viruses and infections. It is developed over time after the successful treatment of various ailments.
- PERKS: Influenza Resistance, Poisoning Resistance, Zombie Virus Resistance, Sepsis resistance, Low pain threshold, Intoxication resistance, Impact resistance, Cut Resistance, Recovery of hematomas, Healing wounds, Shock resistance, Recovery from shock, Fast sleep, Iron mind, Feet warm.
ATHLETICS
Athletics allows you to run long distances, lose less stamina, hold your breath longer. Trained by regular jogging.
- PERKS: Quick legs, Correct breathing, Swimmer, Rest on the waves, High-speed climb, Up like a parade, Large lungs, Roadside Picnic, Downhill, Endless run, Shortness of breath
STRENGTH
Strength allows you to carry more weight and deliver more powerful hits with melee weapons. Trained by regular physical activity and the use of melee weapons.
- PERKS: Heavyweight, Strongman, Bouncy, Defense Master, Fast hitting speed, The power of quick strikes, Heavy impact speed, The power of heavy blows, Master Strike, Strong arms
MEDICINE
Health care skills. They allow for diagnosing and treating diseases of varying severity. Skill improvement occurs through direct medical assistance to oneself or other survivors.
- PERKS: Pill recognition, Ampoule recognition, Injector recognition, Stab wound surgery, Bullet wound surgery, Internal surgery, Tool ownership, Cleanliness and sterility, Bringing to the senses, Survey, Stash of medicines, Pathologist
HUNTING
The hunting skill allows you to more effectively track down wild animals, butcher their carcasses, and create and set game traps. To train the skill, kill animals and butcher their carcasses.
- PERKS: Butcher, Skinning, Butchering speed, Skillful hands, Setting traps Perks to be implemented in the future: Using decoys, Pathfinder
STEALTH
Stealth allows you to be more invisible to the infected and make less noise when moving. To train the skill, try to move stealthily and not be seen by the infected.
- PERKS: Cold-blooded, Dexterous fingers, Fitting of equipment, Dead or alive, Feline vision, Silent steps, Stealth kill, Stealth kill Perks to be implemented in the future: Trojan horse
SURVIVAL
This skill will allow you to more easily obtain fire and food in the wild. Survival skills include a range of skills that will help you survive in the wild. To train the skill, find food in the wild, as well as make fires and construct temporary structures from available means.
- PERKS: Lighting a fire, Ancestral technologies, Rough hands, Rough feet, Tool ownership, Dig items, Keeping fire, Cold resistance, Survivor's starter kit Perks to be implemented in future: Berry recognition, Mushroom recognition