Visual Target (Concept Art) - Tenderfooted/Paracosm GitHub Wiki
Concept Art
This is a link to all the concept art created for Paracosm so far.
https://drive.google.com/drive/folders/1Dg0aP3byBnYJzZgONLbQZbEnbQ_HfjW8?usp=sharing
(all images were worked on by all group members)
Visual Target
The end goal when designing Paracosm is to make it feel like a child's dream land. The world is a literal representation of the main character's childhood dreams and imagination 'corrupted' by the passage of time and adulthood. The world will look like a cross between a daydream and fairy tale story book. This will give the design team the flexibility to and freedom to design different enemies and NPCs, with each level differing in appearance but remaining cohesive in overall style.