NPC behaviour, AI, attacks, and abilities - Tenderfooted/Paracosm GitHub Wiki

When attacking enemies, you may choose from 4 abilities to attack with (turn-based combat); Q, W, E, R.

Here's an idea for our main character:

  • Passive – Every attack that lands on the enemy fills up the knight’s light energy bar

  • Q – attacks the enemy once

  • W – attacks all enemies and decreases their defences for one turn.

  • E – Attacks an enemy with a lethal blow, healing from 20% of the damage dealt.

  • R – Once the knights light energy bar is full, unleash a huge attack on all enemies that ignores the enemies defences.