NPC behaviour, AI, attacks, and abilities - Tenderfooted/Paracosm GitHub Wiki
When attacking enemies, you may choose from 4 abilities to attack with (turn-based combat); Q, W, E, R.
Here's an idea for our main character:
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Passive – Every attack that lands on the enemy fills up the knight’s light energy bar 
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Q – attacks the enemy once 
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W – attacks all enemies and decreases their defences for one turn. 
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E – Attacks an enemy with a lethal blow, healing from 20% of the damage dealt. 
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R – Once the knights light energy bar is full, unleash a huge attack on all enemies that ignores the enemies defences.