Keyword Goals - Tenderfooted/Paracosm GitHub Wiki
- The design should feel whimsical, as though in the mind of a child
- The story should be funny but meaningful
- The combat must be slow enough to give the player time to strategize, but not so slow that it drags on for more than a 5 - 10 minutes
- Combat should be challenging but not overwhelmingly difficult. We’re not remaking ‘I Wanna Be The Guy’
- The art design should vary from level to level but remain stylistically consistent
- The movement of the main character should feel smooth and responsive
- The UI design should be simple and functional but not feel cluttered
- The UI design should mesh with the overall aesthetic