Release Notes - TemporalWars/TWEngine GitHub Wiki

Release Notes

Download all 6-zip parts to complete the installation of the TWEngine components.

  1. ContentForResources.zip
  2. ItemToolPics.zip
  3. TWEngine-Dev-x86.zip
  4. TWEngine-Dev-xbox360.zip
  5. TWEngine-x86.zip (With Compiled Assets)
  6. TWEngine-xbox360.zip (With Compiled Assets)

READ ME ....... 4/14/2015 .......

Requirements for development:

  • XNA 4.0 Game Studio (part of WinPhone 7.1 SDK Kit)
  • Visual C# 2010 (any edition, including Express the FREE edition)
  • Vista, Windows 7, or Windows 8.
  • Internet connection to aquire Microsoft installables.
  1. Install .Net 4.0 Framework.
  2. Install Visual Studio 2010 environment.
  3. Install Visual Studio 2010 SP1.
  4. Install Game-For-Windows Live Setup.
  5. Install Win 7.1 SDK
  6. Install Win 7.1.1-KB2669191 Patch.
  7. Install this TWEngineCoreRuntimes.exe for the TWEngine.

Optional;

  1. Install the ScriptingComponent assembly (Purchase Separately) which comes with an example using the Scripting's Actions/Condition statements.

Known Issues:

When any World Edit tool is opened and closed over the Game Window, the graphics may corrupt within the window. - Workaround - Close the world Edit Tool when it is NOT over the game window.
When the paint edit tool is opened after the item edit tool, the list of textures are missing. Workaround - Open the paint edit tool first.
When using the Item edit tool's "Perlin-Noise" flood tool, the choosen item does not show up on the game window; however, if the map is saved then reloaded, the items will show up.

Ben Image-Nexus. www.temporalwars.com