Application Guide - Telltale-Modding-Group/Telltale-Texture-Tool GitHub Wiki
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Application Guide
This page is meant to introduce users to the software's UI. The application window is resizable, and each column section can be scaled as well to suit your viewing needs.
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Top Menu Bar

Open Folder- It opens a folder explorer dialog window where you select the folder that contains your extracted textures.Save- Save the selected file to a location.Add- Add a file to the directory that is opened.Delete- Delete a file from the directory that is opened.Help -> Help- Opens the GitHub documentation.Help -> About- Opens a dialog window with information about the software.
Left Column Section
File Browser

This section contains a simple file browser for selecting and viewing all of your texture files, JSON files and folders.
Current Directory- Displays the currently selected folder path.Go One Directory Up Button- When clicked, the current directory level goes up by one level.Refresh Directory Button- Refreshes thefile browser.File Browser- A file explorer which displaysD3DTX,DDS,TGA,PNG,JPEG,BMP,TIFF, andJSONfiles, as well folders (they do not have a file type).
[!WARNING] Despite the app allowing you to select multiple files, only the selected/highlighted file will be converted. To convert multiple files at once, please go to this section.
Inside the File Browser:
Double clicking on a folder- Opens the folder in Telltale Texture Tool.Double clicking on a file- Opens the file with its preferred software.
Context Menu (Right-click Menu)

Open File- Opens the file with its preferred software.Open Folder- Opens the selected folder inside the application.Open in Explorer- Opens the current directory in a `File Explorer.Add File- Same functionality asAdd Button.Refresh Directory- Same functionality asRefresh Directory Button.Delete File- Same functionality asDelete Button.
Middle Column Selection
Image Preview
This section contains an image viewer. It displays all supported image formats. Additionally, there are mip and face sliders, which allow you to view them.
There is also Pan and Zoom feature, which means you can zoom in/out using your scroll wheel, and move around by dragging. The camera resets when you change your selected file.

Right Column Selection
Image Information

This section displays the properties of the currently selected texture.
File Name- The file name of the image.Image Name- The name of the texture. If the file isD3DTX, its embedded name will be displayed.Pixel Width- The width of the image.Pixel Height- The height of the image.Surface Format- The surface format of the texture.Color Space- The color space of the surface format. If it displaysUnknown, assume it isLinear.Mip Count- The number of texture mip levels. The minimum number is 1.Array Size- The number of textures inside the file. The minimum number is 1.Has Transparency- Indicates if the surface format supports transparency.Alpha Mode- Indicates the alpha mode of the texture.Texture Layout- Displays the layout of the texture.
More information can be found here and here.
Advanced Options

This section contains advanced settings.
Select Gamecombobox - If you choose a title, the converter will automatically try to use theD3DTXversion for that title.Default Modeautomatically detects the version, but it can be slow.Legacy Consolecheckbox - If checked, that means the texture is from an older console game.Auto Compression- Automatically appliesBC1orBC3compression to the textures.Auto Normal Maps- Applies some specific normal map effects to make them compatible for Telltale games.Generate Mips -> Automatic- Automatically generate the maximum amount of mips.Generate Mips -> Manual- Choose the number of generated mips. Use for console and mobile platforms.Enable Swizzling- Allows you to swizzle/deswizzle console textures from the selected platform.Enable Effects- Allows you to apply image effects to the image. The effects are mainly used for normal maps.Create Normal Map- If checked, it creates a normal map from the image. Currently, it is not reliable - I recommend using otherNormal Maptools likeNVIDIA Texture Tools.
Conversion Section

FromandTo- convertFromone formatToanother.Choose Output Directory Checkbox- A checkbox if you want to specify the path when converting.Convert Button- Converts the texture into the chosen format.
[!IMPORTANT] Batch conversion is supported. Folders can be treated as files. Simply click on a folder in the
File Explorer. TheFromandTocomboboxes will list all available file type options. TheFromis the files that you are converting, whileTois the file type they are converted to. E.g. - in the following screenshot I have selected theuifolder containing TWDS2 textures, and I want to convert them fromD3DTXtoDDS, which I have selected in the respectiveFromandTocombobox. Finally, click on convert. A message will appear whether it was successful or not.
Debug Information
When you click on Debug Information, you will see additional information about the texture. Useful for low-level debugging.
Examples:
The D3DTX variant of the texture:

The DDS variant of the texture:

