Resource Names - Telltale-Modding-Group/Telltale-Script-Editor GitHub Wiki
This page contains the functions and names for the resources used in Definitive Edition.
Worth noting that many of these resource sets encompass child archives, like the ones listed below so enabling or disabling an archive also changes the state of those assets/archives as well.
- _data
- _voice
- _ms
- _txmesh
- _anichore
Resource Names
Main
- Project
- Boot
- Menu
Season 1
- ProjectSeason1
- MenuSeason1
- WalkingDead101
- WalkingDead102
- WalkingDead103
- WalkingDead104
- WalkingDead105
- WalkingDead106
Season 2
- ProjectSeason2
- MenuSeason2
- WalkingDead201
- WalkingDead202
- WalkingDead203
- WalkingDead204
- WalkingDead205
Season M (Michone)
- ProjectSeasonM
- UISeasonM
- MenuSeasonM
- WalkingDeadM101
- WalkingDeadM102
- WalkingDeadM103
Season 3
- ProjectSeason3
- UISeason3
- MenuSeason3
- WalkingDead301
- WalkingDead302
- WalkingDead303
- WalkingDead304
- WalkingDead305
Season 4
- UISeason4
- ProjectSeason4
- MenuSeason4
- WalkingDead401
- WalkingDead402
- WalkingDead403
- WalkingDead404
Functions
ResourceSetEnable(name)
- Enables a resource
- name is a string, name of the resource set (which are listed above)
ResourceSetDisable(name)
- Disables a resource
- name is a string, name of the resource set (which are listed above)