Ex Patches - TekkaGB/Inaba-Exe-Patcher GitHub Wiki

Ex patches are plaintext files with the .expatch extension that can be used to easily create cheat engine style assembly hooks and text replacement. They support signature scanning for both hooks and replacements, making them very useful for actively developed games.

Any Games

Usage

Any mods that use expatches will have Inaba Exe Patcher set as a dependency which will automatically download and enable it, users don't need to do anything extra.

Creation

To create patches set Inaba Exe Patcher as a dependency for your mod. Then create plaintext files with the .expatch extension inside of an InabaPatches folder in your mod (you can also use subdirectories of the InabaPatches folder if you'd like). For information about actually putting content into your patches check out either the Function Hooks or Replacements pages depending on what you need (you can use any number of both functions and replacements in a single .expatch file if you want to).

P4G (2020)

Usage

Using them is exactly the same as using regular patches, simply build any Aemulus package that uses them and they will be automatically loaded when you launch the game as long as you have Inaba Exe Patcher enabled in Reloaded. You can also manually place your .expatch files inside of the mods/patches folder in your installation of the game however, it is highly recommended that you instead make use of Aemulus packages

Creation

To create ex patches firstly create a plaintext file with the .expatch extension inside of a patches folder in an Aemulus package (you can also use subdirectories of the patches folder if you'd like). For information about actually putting content into your patches check out either the Function Hooks or Replacements pages depending on what you need (you can use both functions and replacements in a single .expatch file if you want to).