Ex Patches - TekkaGB/Inaba-Exe-Patcher GitHub Wiki
Ex patches are plaintext files with the .expatch extension that can be used to easily create cheat engine style assembly hooks and text replacement. They support signature scanning for both hooks and replacements, making them very useful for actively developed games.
Any Games
Usage
Any mods that use expatches will have Inaba Exe Patcher set as a dependency which will automatically download and enable it, users don't need to do anything extra.
Creation
To create patches set Inaba Exe Patcher as a dependency for your mod. Then create plaintext files with the .expatch
extension inside of an InabaPatches
folder in your mod (you can also use subdirectories of the InabaPatches
folder if you'd like). For information about actually putting content into your patches check out either the Function Hooks or Replacements pages depending on what you need (you can use any number of both functions and replacements in a single .expatch
file if you want to).
P4G (2020)
Usage
Using them is exactly the same as using regular patches, simply build any Aemulus package that uses them and they will be automatically loaded when you launch the game as long as you have Inaba Exe Patcher enabled in Reloaded. You can also manually place your .expatch
files inside of the mods/patches
folder in your installation of the game however, it is highly recommended that you instead make use of Aemulus packages
Creation
To create ex patches firstly create a plaintext file with the .expatch
extension inside of a patches
folder in an Aemulus package (you can also use subdirectories of the patches
folder if you'd like). For information about actually putting content into your patches check out either the Function Hooks or Replacements pages depending on what you need (you can use both functions and replacements in a single .expatch
file if you want to).