Feature Comparison - TechzoneMC/CombatTagLegacy GitHub Wiki

 Feature      |    CombatTag    |   CombatTag Plus   |CombatTag Reloaded|PVPManager

------------------|-----------------|--------------------|------------------|---------- Tagging Players | Yes | Yes | Yes | Yes Kill players if they logout in combat | Configurable | Configurable | Configurable | Always Spawn a npc if players logout in combat | Configurable | Configurable | Configurable | Never Have the npc always spawn when player logsout | Planned - The time the npc stays after logout is configurable | Yes - Never despawn | No | No Safe Loguout so you don't spawn an npc when the above feature is enabled | Planned | Yes | No | No Disallow flying in combat | Yes | Yes | Yes | Yes Disallow enderpearls in combat | Yes | Yes | Yes | Yes Disable combat tagging in certain worlds | Yes | Yes | Yes | Unknown Disable certain commands in combat | Yes | Yes | Yes | Yes Show a forcefield when a player runs into combat | Will happen after rewrite | Yes | No | No Show a boss bar when the player is in combat | Yes | Requires an external plugin | No | No Show an action bar when the player is in combat | Yes | No | No | No Show an action or boss bar in safe logout | Planned | No | No | No Toggleable PVP | Planned | No | No | Yes Auto Soup | Planned | No | No | Yes Execute commands when a player kills someone | Planned | No | No | Yes Detects if the player has been kicked for hacking an punishes them anyway | Planned | No | No | Yes Show a label above the players head when in combat | Planned | No | No | Just colors name Show a label above a NPC | Planned | No | No | No Temporary protection when a player leaves spawn | Planned | No | No | Yes Disable Invisibility in combat | Planned | No | Yes | Yes Disable Disguises in combat | Planned | No | Yes | Yes Show blood | Planned | No | No | Yes Good Code | Planned - #1 Priority | Yes | Yes | Not really