Enemy Movements - TeaylThorn/HighwynnGame GitHub Wiki

There are multiple enemies in the world of Highwynn, as Darkness slowly corrupts the land, so to do the animals


Stag H_CA_EnemyStag01

  • The stag impales the player with it antlers whilst it charges
  • this deals damage to the player
  • It has a grazing animation when it hasn't spotted the player
  • Elk noise recording when it charges

Fox H_CA_EnemyFox_01

  • The fox attacks the player by biting
  • A bite animation will appear when it deals damage
  • The fox will run at the player when spotted
  • -insert fox noise-

Boar H_CA_EnemyBoar01

  • The boar will deal charge at the player to deal damage
  • When it runs through the player, it flicks its head up to lift the player to deal damage
  • Stomping walk when not in motion
  • Squeal recording when it charges

Capybura H_CA_EnemyCapyburra01

  • Bites Player to deal damage
  • Because capybura's are social animals, they swarm the player when spotted
  • angry noise(??)

Flying Enemy

  • Swoops player when they get into a certain range
  • Has a screeching noise when it attacks

Tree Enemy 01

  • Stomps player
  • Claws at player to deal damage
  • Has guttural roar recording

Mini Bosses

Bear Mini Boss Level Two H_CA_EnemyBear01

  • The bear attacks with its front paws, clawing/swiping at the player to deal damage
  • It will roar and stand on its hind legs when it spots the player, running forward a few paces afterwards and attacks
  • Will have a possible animation of a clawing motion when player gets hit
  • Has a roar/growl recording
  • Will have an idle, lumbering walk when not in motion

Bird Mini Boss

  • Swoops player
  • Pecks/bites player to deal damage
  • Flies around the scene
  • Can flap its wings to push player back
  • Has a biting animation when dealing damage with beak
  • Predator bird recording when attacking player

Sabertooth Mini Boss

  • Bites the player to deal damage
  • Claws player to deal more damage
  • Will have biting and clawing animation when using these attacks
  • Roar recording
  • Stalks around the scene "hunting" the player