Enemy Movements - TeaylThorn/HighwynnGame GitHub Wiki
There are multiple enemies in the world of Highwynn, as Darkness slowly corrupts the land, so to do the animals
Stag

- The stag impales the player with it antlers whilst it charges
- this deals damage to the player
- It has a grazing animation when it hasn't spotted the player
- Elk noise recording when it charges
Fox

- The fox attacks the player by biting
- A bite animation will appear when it deals damage
- The fox will run at the player when spotted
- -insert fox noise-
Boar

- The boar will deal charge at the player to deal damage
- When it runs through the player, it flicks its head up to lift the player to deal damage
- Stomping walk when not in motion
- Squeal recording when it charges
Capybura

- Bites Player to deal damage
- Because capybura's are social animals, they swarm the player when spotted
- angry noise(??)
Flying Enemy
- Swoops player when they get into a certain range
- Has a screeching noise when it attacks
Tree Enemy 01
- Stomps player
- Claws at player to deal damage
- Has guttural roar recording
Mini Bosses
Bear Mini Boss Level Two

- The bear attacks with its front paws, clawing/swiping at the player to deal damage
- It will roar and stand on its hind legs when it spots the player, running forward a few paces afterwards and attacks
- Will have a possible animation of a clawing motion when player gets hit
- Has a roar/growl recording
- Will have an idle, lumbering walk when not in motion
Bird Mini Boss
- Swoops player
- Pecks/bites player to deal damage
- Flies around the scene
- Can flap its wings to push player back
- Has a biting animation when dealing damage with beak
- Predator bird recording when attacking player
Sabertooth Mini Boss
- Bites the player to deal damage
- Claws player to deal more damage
- Will have biting and clawing animation when using these attacks
- Roar recording
- Stalks around the scene "hunting" the player