Mod Integrations - TeamPneumatic/pnc-repressurized GitHub Wiki

Mod Integrations

Applied Energistics 2

  • Placing a Logistics Requester Frame on an ME Interface makes any items provided by the PNC logistics system visible to the AE2 network as "craftable" items. Requesting those via AE2 will trigger a Logistics Drone or Logistics Module to deliver those items to the ME Interface.
  • Pneumatic Helmet item search functionality can see the items in an AE2 disk
  • Note: AE2 integration is currently not enabled on 1.18.2, since AE2 has basically rewritten its API

Botania

  • The Solegnolia works to suppress the Pneumatic Armor magnet effect
  • Plastic Bricks can be coloured with the Botania Paint Lens

CoFH (Thermal Series)

  • The Holding enchantment, added by CoFH, acts to increase the volume of pressurizable items
    • Can be configured and/or disabled in config: cofh_holding_multiplier
  • CoFH fuels work in the Liquid Compressor and Kerosene lamp (configurable via datapack - recipe type is pneumaticcraft:fuel_quality)

CC:Tweaked (ComputerCraft)

  • Many PNC:R machines can be connected to as peripherals to query various machine parameters (pressure, heat...)
  • The Drone Interface allows full control of drones via Lua programs

CraftTweaker

Curios

  • The Memory Stick can be placed in a Curios slot (useful when XP autoabsorb is enabled)
  • The Aerial Interface can charge (PNC pressure and FE) items in Curios slots

Gamestages

Immersive Engineering

  • Harvesting Drones know how to harvest Industrial Hemp
  • The External Heater can supply heat to PNC:R's heat system
    • This can be configured and/or disabled in config: see ie_external_heater_r_fper_tick and ie_external_heater_heat_per_rf
  • Pneumatic Armor and Drones: Security Upgrade protects from Immersive Engineering electrical damage (at the cost of air)
  • IE Biodiesel is fluid-tagged along with PNC:R Biodiesel and works exactly the same in a Liquid Compressor

JEI

  • As expected, all machine recipes (as well as a few other processes like explosion crafting, in-world yeast crafting...) can be viewed through JEI

Mekanism

  • Mekanism and PNC:R heat systems are interconnected; PNC:R machines can be heated with Mekanism Fuelwood and Resistive Heaters, and Mekanism boilers can be heated with PNC:R heat sources like Vortex Tubes.
    • This can be configured and/or disabled in config: mek_thermal_resistance_factor and mek_thermal_conversion_efficiency
  • Pneumatic Armor has a Radiation Shielding Upgrade, which protects from Mekanism radiation (note: default recipe requires Mekanism radiation shielding modules to craft)
  • Harvesting Drones can use Mekanism Paxels
  • Mekanism fuels (Liquid Hydrogen and Ethylene) work in the Liquid Compressor and Kerosene lamp (configurable via datapack - recipe type is pneumaticcraft:fuel_quality)

Patchouli

  • Yep, the manual requires Patchouli.

The One Probe & HWYLA (WAILA)

  • As expected, various machine info is available via ToP and HWYLA