Animation Controller - Team-Swamp/IceBites GitHub Wiki
Overview
The animation controller is a simple script that controls the animations of either the player or the NPC. This works by creating triggers that will decide wether an animation gets played.
Written by - William
Usage
Flowchart
---
title: Animation Controller
---
graph TD;
A[Start] --> B{Animator Assigned?};
B -->|Yes| C[Play Animation];
B -->|No| D(Error: No Animator Assigned);
C --> E{Valid Animation?};
E -->|Yes| F(Set Trigger);
E -->|No| G(Error: Invalid Animation);
Animation Controller
The script requires a component of the type Animator. Otherwise it will not function.
Methods | Return | Description |
---|---|---|
+ PlayAnimation(string animation) |
void |
Play's an animation by activating the trigger given as a string |
- IsValidAnimation(string animationName) |
bool |
Checks if the animation trigger exists. |
Source
If u wish to take a closer look at the script Animation Controller.