Software in use - Team-Swamp/CaptureGraafsmeer GitHub Wiki
| General software |
Description |
Notes |
| Unity |
The game engine of use |
More info here |
| Github desktop |
We use this to push, pull and fix merge conflicts on this repo |
|
| Power Point |
With this we will make the sprint reviews presentations |
|
| Discord |
The main way we will communicate |
Only used by this development team |
| Teams |
Here we will share our presentations and documents. Also used for outside connections |
Only accessible if allowed in Media College Teams |
| Trello |
This is used for planning and scrum board |
|
| Spotify |
We like music, so we have a playlist we listen to together during our exams |
The playlist |
| Artist software |
Description |
Notes |
| Blender |
The 3D software we use to make models |
The technical artist and 2/3 artist of the team use it |
| Maya |
The 3D software we use to make models |
1/3 artist of the team use it |
| Photoshop |
This used for art assets, story boards and tumbnaling |
|
| Substance Painter |
We use this to texture our models |
|
| Miro |
This is used for style of the map |
|
| Developer software |
Description |
Notes |
| Rider |
We write our code using Rider |
We do use a stundent licence for this |
| Photoshop |
This used for visual sheets of our features |
|
Unity
This is our game engine of choice. This is the one we have the most experience in. It will also suit the clients goals the best.
Version: 2022.3.4
- Why not Unreal?
- 2/3 developers and 1/3 artist in the team have not used Unreal.
- There could be problems for the mobile development.
- Why not Godot?
- Nobody has used this yet.
- Other game engines where not discussed.