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Saka Noble Cavalry

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Saka Noble Cavalry info cardSaka Noble Cavalry unit card

Class: missile · Category: cavalry · Men per unit: 32

Description

Sarmatian Roxolani lancers are the horse archer killers. While enemy horse archers are busy skirmishing with the enemy, these lancers will charge through their lines and kill as many as possible. They aren't as armoured as their noble compatriots, as the nobles have more money to spend on armour, but they get the job done. Having them go against Cataphracts isn't advised as they would lose handily. Going against horse archers, or light infantry is their natural role and in this role they excel.

Stats

Rank in roster
Men per unit 32 ██········ 23%
Attack 13 ██████···· 57%
Charge bonus 22 ████████·· 77%
Defence 23 ███······· 25%
  · armour 8 █████····· 47%
  · defence skill 14 ██········ 18%
  · shield 1 ██········ 24%
Morale 13 ███████··· 70%
Discipline Impetuous (may charge without orders)
Training Trained
Recruitment cost 2,526 dn ███████··· 71%
Upkeep per turn 966 dn █████████· 86%
Turns to recruit 3

Weapons

Primary Secondary
Attack 13 11
Charge bonus 22 29
Type missile · archery melee · blade
Damage piercing piercing
Projectile arrow —
Range 170 —
Ammunition 30 —

Defence

Primary Secondary
Total 23 —
Armour 8 —
Defence skill 14 —
Shield 1 —

Condition and terrain

Hit points 1
Mount medium horse
Ground: scrub / sand / forest / snow -2 / -1 / -5 / -1
Charge distance 40
Formations Square
Technical stats
Time between blows (primary / secondary) 2.5 s / 2.5 s
Extra fatigue in hot climates 2
Spacing between men: close / loose 2 × 4.8 m / 3.6 × 6.72 m
Default ranks 5

In battle: Can form Cantabrian circle · Very good stamina

Who can recruit it

A core roster unit for 4 factions, each able to raise it anywhere they hold the right building:

Arshi · Chorasmia · Kucha · Saka

Exactly what a settlement must have, route by route (3)
Building Also requires
Indirect Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Direct Rule Tier 2 Military Industrial Complex · Tier 1 Colony · Requires resource horses or horses supplied factionwide
Homeland Tier 2 Military Industrial Complex
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