Events - TaktiCool/CLib GitHub Wiki
| Name | Arguments | Informations |
|---|---|---|
| missionStarted | None | Code gets executed immediately when missionStarted has already fired. |
| entityCreated | New Object | |
| playerChanged | 0: New Player Object 1: Old Player Object (objNull if it doesn't exist) |
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| playerInventoryChanged | None | |
| visibleMapChanged | Map Visible Bool
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| playerSideChanged | 0: New Player Side 1: Old Player Side
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| cursorTargetChanged | cursorTarget Object
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| cursorObjectChanged | cursorObject Object
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| groupUnitsChanged | Array of Units in current players Group Array<Objects>
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| playerJoined | Joined Player Object
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| currentThrowableChanged | 0: New currentThrowable 1: Old currentThrowable |
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| currentWeaponChanged | 0: New currentWeapon 1: Old currentWeapon |
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| vehicleChanged | 0: New Vehicle 1: Old Vehicle |
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| assignedVehicleRoleChanged | 0: New assignedVehicleRole 1: Old assignedVehicleRole |
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| sideChanged | 0: New Side 1: Old Side
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| groupChanged | 0: New Group 1: Old Group
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| leaderChanged | 0: New Leader Object 1: Old Leader Object
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| getConnectedUAVChanged | 0: New UAV Object 1: Old UAV Object
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| currentVisionModeChanged | 0: New VisionMode 1: Old VisionMode |
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| InventoryOpened | Vanilla InventoryOpen Arguments | |
| Killed | Vanilla Killed Arguments | |
| Respawn | Vanilla Respawn Arguments | |
| AnimStateChanged | Vanilla AnimStateChanged Arguments | |
| DrawMapGraphics | None | Require the MapGraphics Module |
| Name | Arguments | Description |
|---|---|---|
| hideObject | 0: Object that should get un/hidden 1: Bool Status of hiding |
Event should get executed as a serverEvent |
| enableSimulation | 0: Object whose simulation should be toggled 1: Bool Status of simulation |
Event should get executed as a serverEvent |
| assignCurator | 0: Player Object 1: Curator Object
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Event should get executed as a serverEvent |
| unassignCurator | Curator Object
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Event should get executed as a serverEvent |
| addCuratorEditableObjects | 0: Curator Object 1: [objects, addCrew]
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Event should get executed as a serverEvent |
| fixFloating |
Object for Fixfloating |
Event should get executed where the object is local |
| playMove | 0: Object that plays the Move 1: Move to play as String
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Event should get executed where the object is local |
| playMoveNow | 0: Object that plays the Move 1: Move to play as String
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Event should get executed where the object is local |
| switchMove | 0: Object that play the Move 1: Move to play as String
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| setVectorUp | 0: Object 1: Vector |
Event should get executed where the object is local |
| allowDamage | 0: Object 1: Status as Bool
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Event should get executed where the object is local |
| setFuel | 0: Object 1: Value of Fuel as Number
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Event should get executed where the object is local |
| removeMagazineTurret | 0: Object 1: Args |
Event should get executed where the object is local |
| addMagazineTurret | 0: Object 1: Args |
Event should get executed where the object is local |
| deleteGroup | Group |
Event should get executed where the object is local |
| selectLeader | 0: Group 1: New Leader Object
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Event should get executed where the group is local |
| setMimic | 0: Unit Object 1: Mimic as String
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| setVehicleVarName | 0: Object 1: Vehicle name as String
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