Events - TaktiCool/CLib GitHub Wiki
Name | Arguments | Informations |
---|---|---|
missionStarted | None | Code gets executed immediately when missionStarted has already fired. |
entityCreated | New Object | |
playerChanged | 0: New Player Object 1: Old Player Object (objNull if it doesn't exist) |
|
playerInventoryChanged | None | |
visibleMapChanged | Map Visible Bool
|
|
playerSideChanged | 0: New Player Side 1: Old Player Side
|
|
cursorTargetChanged | cursorTarget Object
|
|
cursorObjectChanged | cursorObject Object
|
|
groupUnitsChanged | Array of Units in current players Group Array<Objects>
|
|
playerJoined | Joined Player Object
|
|
currentThrowableChanged | 0: New currentThrowable 1: Old currentThrowable |
|
currentWeaponChanged | 0: New currentWeapon 1: Old currentWeapon |
|
vehicleChanged | 0: New Vehicle 1: Old Vehicle |
|
assignedVehicleRoleChanged | 0: New assignedVehicleRole 1: Old assignedVehicleRole |
|
sideChanged | 0: New Side 1: Old Side
|
|
groupChanged | 0: New Group 1: Old Group
|
|
leaderChanged | 0: New Leader Object 1: Old Leader Object
|
|
getConnectedUAVChanged | 0: New UAV Object 1: Old UAV Object
|
|
currentVisionModeChanged | 0: New VisionMode 1: Old VisionMode |
|
InventoryOpened | Vanilla InventoryOpen Arguments | |
Killed | Vanilla Killed Arguments | |
Respawn | Vanilla Respawn Arguments | |
AnimStateChanged | Vanilla AnimStateChanged Arguments | |
DrawMapGraphics | None | Require the MapGraphics Module |
Name | Arguments | Description |
---|---|---|
hideObject | 0: Object that should get un/hidden 1: Bool Status of hiding |
Event should get executed as a serverEvent |
enableSimulation | 0: Object whose simulation should be toggled 1: Bool Status of simulation |
Event should get executed as a serverEvent |
assignCurator | 0: Player Object 1: Curator Object
|
Event should get executed as a serverEvent |
unassignCurator | Curator Object
|
Event should get executed as a serverEvent |
addCuratorEditableObjects | 0: Curator Object 1: [objects, addCrew]
|
Event should get executed as a serverEvent |
fixFloating |
Object for Fixfloating |
Event should get executed where the object is local |
playMove | 0: Object that plays the Move 1: Move to play as String
|
Event should get executed where the object is local |
playMoveNow | 0: Object that plays the Move 1: Move to play as String
|
Event should get executed where the object is local |
switchMove | 0: Object that play the Move 1: Move to play as String
|
|
setVectorUp | 0: Object 1: Vector |
Event should get executed where the object is local |
allowDamage | 0: Object 1: Status as Bool
|
Event should get executed where the object is local |
setFuel | 0: Object 1: Value of Fuel as Number
|
Event should get executed where the object is local |
removeMagazineTurret | 0: Object 1: Args |
Event should get executed where the object is local |
addMagazineTurret | 0: Object 1: Args |
Event should get executed where the object is local |
deleteGroup | Group |
Event should get executed where the object is local |
selectLeader | 0: Group 1: New Leader Object
|
Event should get executed where the group is local |
setMimic | 0: Unit Object 1: Mimic as String
|
|
setVehicleVarName | 0: Object 1: Vehicle name as String
|