Commands - TSenter/CommandMobs GitHub Wiki

This page documents the available commands including their syntax and use.

Command List

New
Customizer
Mod

New

This is the most basic and also most essential command inside CommandMobs. The new command creates a new CommandMob.

Syntax

/cm new (type)

Parameter Description Options Example
type The type of mob to spawn See mob types /cm new Sheep

Customizer

Give yourself (or another player) a Customizer.

Syntax

/cm customizer (player)

Parameter Description Options Example
player The player receiving the Customizer N/A /cm customizer MisterIosa

Mod

Warning: the mod command is very powerful, and as such can have negative consequences if used incorrectly.


The mod command is meant to be used only by CommandMobs, should you need to change the characteristics of one. Any trait, whether a customization or property, can be modified via this command.

Syntax

/cm mod [uuid] [path] [value]

The mod command functions by the following premise: a CommandMob is described by a collection of keys and values. A key corresponds to a certain value. As the mod command is intended to be used solely by CommandMobs, the uuid parameter should be filled through the %u. It is possible, albeit discouraged, to manually enter the 36-character UUID of a mob, although this leaves room for error.

Properties

The behavior of CommandMobs are defined by certain properties. Refer to the table below for a detailed list of all properties, as well as all valid values.

Path Description Values Example
properties.type Type of mob See Mob Type /cm mod %u properties.type OCELOT
properties.name Display name of mob See Renaming Tool /cm mod %u properties.name %s&7Buy&8 1 Iron Sword&7 for &8$15
properties.price Price of a mob See Price /cm mod %u properties.price 15
properties.kill The killability of a mob true
false
/cm mod %u properties.kill true
properties.move See Movement true
false
/cm mod %u properties.move true

As of v2.2.0, commands and messages cannot be modified via command.

Customizations

The appearance of CommandMobs are defined by certain properties. Refer to the table below for a detailed list of all customizations, as well as all valid values.

Path Description Values Example
customs.baby See Baby true
false
/cm mod %u customs.baby true
customs.cat See Cat Fur WILD
TUXEDO
ORANGE_TABBY
SIAMESE
/cm mod %u customs.cat TUXEDO
customs.horseColor See Horse Coats WHITE
CREAMY
CHESTNUT
BROWN
BLACK
GRAY
DARK_BROWN
/cm mod %u customs.horseColor CREAMY
customs.horseStyle See Horse Styles NONE
WHITE
WHITEFIELD
WHITE_DOTS
BLACK_DOTS
/cm mod %u customs.horseStyle WHITE_DOTS
customs.sheep See Sheep Wool WHITE
ORANGE
MAGENTA
LIGHT_BLUE
YELLOW
LIME
PINK
GRAY
SILVER
CYAN
PURPLE
BLUE
BROWN
GREEN
RED
BLACK
/cm mod %u customs.sheep RED
customs.profession See Villager Professions FARMER
LIBRARIAN
PRIEST
BLACKSMITH
BUTCHER
NITWIT
/cm mod %u customs.profession NITWIT
⚠️ **GitHub.com Fallback** ⚠️