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PICO-8 User Manual
PICO-8 v0.2.4c
https://www.pico-8.com
(c) Copyright 2014-2022 Lexaloffle Games LLP
Author: Joseph White // [email protected]
PICO-8 is built with:
- SDL2 http://www.libsdl.org
- Lua 5.2 http://www.lua.org // see license.txt
- ws281x by jgarff // see license.txt
- GIFLIB http://giflib.sourceforge.net/
- WiringPi http://wiringpi.com/
- libb64 by Chris Venter
- miniz by Rich Geldreich
Latest version of this manual (as html, txt) and other resources:
https://www.lexaloffle.com/pico-8.php?page=resources
Welcome to PICO-8
PICO-8 is a fantasy console for making, sharing and playing tiny games and other computer programs. When you turn it on, the machine greets you with a shell for typing in Lua programs and provides simple built-in tools for creating sprites, maps and sound.
The harsh limitations of PICO-8 are carefully chosen to be fun to work with, encourage small but expressive designs and hopefully to give PICO-8 cartridges their own particular look and feel.
Specifications
component | description |
---|---|
Display | 128x128, fixed 16 colour palette |
Input | 6-button controllers |
Carts | 32k data encoded as png files |
Sound | 4 channel, 64 definable chip blerps |
Code | Lua (max 8192 tokens of code) |
Sprites | Single bank of 128 8x8 sprites (+128 shared) |
Map | 128x32 8-bit cells (+128x32 shared) |