Server Administration and FAQ - TDHunterrr/Farlands-Lifesteal GitHub Wiki
A guide for server administrators managing Farlands Lifesteal on dedicated SMP servers.
Farlands Lifesteal tracks pending revives, teleport targets, and offline health adjustments across server restarts.
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Fabric / Quilt / NeoForge: Stored in the world save folder:
world/data/farlands_lifesteal_state.datUses vanilla Minecraft's
SavedDataNBT format. Safe from corruption and backed up alongside world saves. -
Paper / Folia: Stored in the plugin folder:
plugins/FarlandsLifesteal/data.yml
Run:
/revive <PlayerName> 10
This removes them from banned-players.json, sets their starting health to 10 hearts, and grants them 10 seconds of invulnerability upon re-joining.
If you use vanilla /pardon, the player will be able to connect, but they will still have 0.0 max health and might die immediately. Always use /revive <player> [hearts] or have a teammate use a Revive Token so their health attribute is properly restored.
No! Farlands Lifesteal operates completely server-side. Vanilla clients can join without installing mods, fabric loaders, or custom resource packs.
No. Farlands Lifesteal intercepts the use action at the network packet level (useItemOn). Right-clicking a block with a Heart in hand consumes the heart rather than placing the skull block.
No. Join protection lasts a maximum of 10 seconds and is instantly cancelled as soon as the player moves even a fraction of a block or sends a movement packet. Protected players cannot walk up to enemies or fight while invulnerable.