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Welcome to the EnhancedInput wiki!
#Download# [Insert downloads here]
#Getting started# Get EnhancedInput up and running with just a few lines of code.
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Initialize the extension.
Call these functions once at the beginning of the game.
ei_init();
ei_buffer_init();
ei_hotkeys_init();
Tip: Create event of a controller object (if you have one).
Note: The buffer and hotkeys are both optional but recommended.
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Update the buffer
Call this function once each step.
ei_buffer_update();
Tip: Begin step event of the same controller object.
Note: Buffer must be initialized before updating.
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And that's it. EhancedInput should now be ready to use.
#Examples#