.ransz - Synthlight/MHW-Editor GitHub Wiki
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//--- 010 Editor v10.0 Binary Template
//
// File:
// Authors: DoofDork
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typedef struct {
uint EndemicID<bgcolor=0x00ff00>;
uint EndemicSubSpeciesID<bgcolor=0x00ff00>;
float unk3<bgcolor=0x000000>;
float unk4<bgcolor=0x000000>;
float unk5<bgcolor=0x000000>;
float unk6<bgcolor=0x000000>;
float Size_AnimalBase<bgcolor=0xffffff>;
float Size_ModelMulti<bgcolor=0x6000ff>; //Changing this causes animals overworld model to increase
float Size_MinimumLimit<bgcolor=0x000000>; //This + Size_MaximumLimit equals 2 always
float Size_MaximumLimit<bgcolor=0x6000ff>; //These 2 values dictate the absolute minimum and maximum sizes an animal can be. Also changes overworld model size
uint unk11<bgcolor=0x000000>;
float unk12<bgcolor=0x000000>; // unk12 + unk13 + unk14 + unk15 equals 2 always
float unk13<bgcolor=0x000000>;
float unk14<bgcolor=0x000000>;
float unk15<bgcolor=0x000000>;
uint unk16<bgcolor=0x000000>;
float SmallGoldCrownLimit<bgcolor=0x60ffff>; //I don't think it makes you get crowns, it looks like it changes what a crown means? needs more testing
float BigGoldCrownLimit<bgcolor=0x60ffff>;
} Sizes;
uint Magic;
ushort Header;
uint NumOfEntries;
Sizes size[NumOfEntries];