.ransz - Synthlight/MHW-Editor GitHub Wiki

//------------------------------------------------
//--- 010 Editor v10.0 Binary Template
//
//      File: 
//   Authors: DoofDork
//   Version: 
//   Purpose: 
//  Category: 
// File Mask: 
//  ID Bytes: 
//   History: 
//------------------------------------------------

typedef struct {
    uint EndemicID<bgcolor=0x00ff00>;
    uint EndemicSubSpeciesID<bgcolor=0x00ff00>;
    float unk3<bgcolor=0x000000>;
    float unk4<bgcolor=0x000000>;
    float unk5<bgcolor=0x000000>;
    float unk6<bgcolor=0x000000>;
    float Size_AnimalBase<bgcolor=0xffffff>;
    float Size_ModelMulti<bgcolor=0x6000ff>; //Changing this causes animals overworld model to increase 
    float Size_MinimumLimit<bgcolor=0x000000>; //This + Size_MaximumLimit equals 2 always
    float Size_MaximumLimit<bgcolor=0x6000ff>; //These 2 values dictate the absolute minimum and maximum sizes an animal can be. Also changes overworld model size
    uint unk11<bgcolor=0x000000>;
    float unk12<bgcolor=0x000000>; // unk12 + unk13 + unk14 + unk15 equals 2 always
    float unk13<bgcolor=0x000000>; 
    float unk14<bgcolor=0x000000>;
    float unk15<bgcolor=0x000000>;
    uint unk16<bgcolor=0x000000>;
    float SmallGoldCrownLimit<bgcolor=0x60ffff>; //I don't think it makes you get crowns, it looks like it changes what a crown means? needs more testing
    float BigGoldCrownLimit<bgcolor=0x60ffff>;
} Sizes;

uint Magic;
ushort Header;
uint NumOfEntries;
Sizes size[NumOfEntries];