.plip - Synthlight/MHW-Editor GitHub Wiki

//------------------------------------------------
//--- 010 Editor v10.0 Binary Template
//
//      File: 
//   Authors: Asterisk
//   Version: 
//   Purpose: 
//  Category: 
// File Mask: 
//  ID Bytes: 
//   History: 
//------------------------------------------------

typedef struct {
    char magic[4];
    uint32 unk;
} Header;
struct {
    Header header;
        float Power_Radius;
        uint Potion_Power;
        float Unk2;
        float Unk3;
        float Unk4;
        uint MegaPotion_Power;
        float Unk5;
        float Unk6;
        float Unk7;
        ubyte Nutrients_Power;
        ubyte MegaNutrients_Power;
        ubyte Unk9;
        float MegaDashJuice_StaminaPower;
        float DashJuice_StaminaPower;
        ushort BothDashJuice_Duration;
        ubyte BothDashJuice_Power;
        float Immunizer_Power;
        ushort Immunizer_Duration;
        float AsteraJerky_Power;
        ushort AsteraJerky_Duration;
        ushort Herbalmedicine_Power;
        uint Sushifishscale_Power;
        uint Great_SushiFishScale_Power;
        float Great_SushiFishScale_Duration;
        ushort CoolDrink_Duration;
        ushort HotDrink_Duration;
        ushort MightSeed_Duration;
        ushort MightSeed_Power;
        ushort MightPill_Duration;
        ushort MightPill_Power;
        ushort AdamantSeed_Duration;
        ushort AdamantSeed_Power;
        ushort AdamantPill_Duration;
        float AdamantPill_Power;
        ubyte Demondrug_Power;
        ubyte MegaDemondrug_Power;
        ubyte Armorskin_Power;
        ubyte MegaArmorskin_Power;
        ushort unk16;
        ushort Lifepowder_Power;
        ushort DustofLife_Power;
        ushort HerbalPowder_Power;
        ushort Demonpowder_Power;
        ushort Demonpowder_Duration;
        ushort Hardshellpowder_Power;
        ushort Hardshellpowder_Duration;
        ushort Demon_Ammo_Power;
        ushort Demon_Ammo_Duration;
        ushort Armor_Ammo_Power;
        ushort Armor_Ammo_Duration;
        ushort Ration_Power;
        uint WellDoneSteak_Multiplier;
        float WellDoneSteak_StaminaBonus;
        float unk23;
        float unk24;
        ushort BurntMeat_StaminaRecovery;
        short unk26;
        ubyte unk27;
        float unk28;
        float unk29;
        float unk30;
        float unk31;
        float unk32;
        float unk33;
        float unk34;
        float unk35;
        float unk36;
        float unk37;
        float unk38;
        uint Whetstone_SharpnessRestored;
        uint Whetstone_Cycles;
        uint WhetFishScale_SharpnessRestored;
        ubyte WhetFishScale_Cycles;
        ubyte WhetFishScale_PlusCycles;
        ubyte WhetFishScale_ConsumePercent;
        ubyte Powertalon_Power;
        ubyte Powercharm_Power;
        ubyte Armortalon_Power;
        ubyte Armorcharm_Power;
        ubyte unk49;
        float unk50;
        float unk51;
        float unk52;
        float unk53;
        float unk54;
        float unk55;
        float unk56;
        float unk57;
        float unk58;
        float unk59;
        float unk60;
        float unk61;
        float unk62;
        float unk63;
        float unk64;
        float unk65;
        float unk66;
        float unk67;
        float unk68;
        float unk69;
        float unk70;
        float unk71;
        float unk72;
        float unk73;
        float unk74;
        float unk75;
        float unk76;
        float unk77;
        float unk78;
        float unk79;
        float unk80;
        float unk81;
        float unk82;
        float unk83;
        float unk84;
        float unk85;
        float unk86;
        float unk87;
        float unk88;
        float unk89;
        float unk90;
        float unk91;
        float unk92;
        float unk93;
        float unk94;
        float unk95;
        float unk96;
        float unk97;
        float unk98;
        float unk99;
        float unk100;
        float unk101;
        float unk102;
        float unk103;
        float unk104;
        float unk105;
        ubyte FishRumbleSkip1<bgcolor=0x202020>;
        uint FishRumbleSkip2[13]<bgcolor=0x000000>;
        ushort FishRumbleSkip3<bgcolor=0x404040>;
        float unk106;
        float unk107;
        float unk108;

} cItemParam;