.dtt_rsz - Synthlight/MHW-Editor GitHub Wiki
//------------------------------------------------
//--- 010 Editor v10.0 Binary Template
//
// File: rEmRandomSize
// Authors: DorfDork
// Version:
// Purpose:
// Category: chunk\common\em
// File Mask: .dtt_rsz
// ID Bytes:
// History:
//------------------------------------------------
typedef struct {
int CrownSize_Multi<bgcolor=0xffffff>; //88 = Smallest Possible Crown, 125 = Biggest Possible Crown
int CrownSize_Rarity<bgcolor=0x0000ff>; //Percent chance of getting one of the multi
} CrownSizes;
typedef struct {
string CrownTable <optimize=false, bgcolor=0x008020>; // Null terminated.
CrownSizes Sizes[38];
} Crown;
typedef struct {
uint MonsterID;
uint Gold_SmallCrownLimit;
uint Silver_CrownLimit;
uint Gold_BigCrownLimit;
float BaseSize;
} Monsters;
uint Magic;
uint Header;
uint NumOfMonsters;
Monsters Size_Stats[NumOfMonsters];
uint NumOfCrownTables;
Crown CrownTable[NumOfCrownTables]<optimize=false>;
/*
The translated text will be here, in order.
Crown DefaultSizeOnly <optimize=false>;
Crown A_UncrownedOnly <optimize=false>;
Crown A_SilverCrownLow <optimize=false>;
Crown A_SilverCrownHigh <optimize=false>;
Crown A_MinimumToSilver <optimize=false>;
Crown A_GoldCrownLow <optimize=false>;
Crown A_GoldCrownHigh <optimize=false>;
Crown A_GoldCrownUltraHigh <optimize=false>;
Crown A_GoldCrownUltraLow <optimize=false>;
Crown A_SpareFrame3 <optimize=false>;
Crown SpareFrame <optimize=false>;
Crown B_UncrownedOnly <optimize=false>;
Crown B_SilverCrownLow <optimize=false>;
Crown B_SilverCrownHigh <optimize=false>;
Crown B_MinimumToSilver <optimize=false>;
Crown B_GoldCrownLow <optimize=false>;
Crown B_GoldCrownHigh <optimize=false>;
Crown B_GoldCrownUltraHigh <optimize=false>;
Crown B_GoldCrownUltraLow <optimize=false>;
Crown B_SpareFrame3 <optimize=false>;
Crown SpareFrame <optimize=false>;
Crown D_GoldCrownLow <optimize=false>;
Crown D_GoldCrownHigh <optimize=false>;
Crown D_GoldCrownUltraHigh <optimize=false>;
Crown D_GoldCrownUltraLow <optimize=false>;
Crown C_GoldCrownLow <optimize=false>;
Crown C_GoldCrownHigh <optimize=false>;
Crown C_GoldCrownUltraHigh <optimize=false>;
Crown C_GoldCrownUltraLow <optimize=false>;
Crown C_SpareFrame3 <optimize=false>;
Crown SpareFrame <optimize=false>;
*/