.dtt_cvc - Synthlight/MHW-Editor GitHub Wiki
//------------------------------------------------
//--- 010 Editor v10.0 Binary Template
//
// File: rEmCombatValueChange
// Authors: DorfDork
// Version:
// Purpose:
// Category:
// File Mask: *.dtt_cvc
// ID Bytes:
// History:
//------------------------------------------------
uint magic10;
uint unk100<bgcolor=0x000000>;
uint Monster_ID<bgcolor=0x00ff40>;
uint unk101<bgcolor=0x000000>;
uint unk102<bgcolor=0x000000>;
float unk103<bgcolor=0x000000>;
float unk104<bgcolor=0x000000>;
float Monster_Hostility<bgcolor=0xff0040>;// CHANGE THIS TO MAKE MONSTER HOSTILE (0 float = neutral, 90 = savage deviljho, 250 for lunastra)
uint UnkHeader1<bgcolor=0x408040>;
if (UnkHeader1 != 0){
uint unk1<bgcolor=0xffff20>;
float unk2<bgcolor=0xffff20>;
float unk3<bgcolor=0xffff20>;
}
uint UnkHeader2<bgcolor=0x408040>;
if (UnkHeader2 == 4){
float unk4<bgcolor=0xffff20>;
float unk5<bgcolor=0xffff20>;
uint unk6<bgcolor=0xffff20>;
float unk7<bgcolor=0xffff20>;
float unk8<bgcolor=0xffff20>;
}
if (UnkHeader2 == 2){
float unk9<bgcolor=0xffff20>;
float unk10<bgcolor=0xffff20>;
float unk11<bgcolor=0xffff20>;
float unk12<bgcolor=0xffff20>;
}
if (UnkHeader2 == 1){
float unk13<bgcolor=0xffff20>;
float unk14<bgcolor=0xffff20>;
}
uint UnkHeader3<bgcolor=0x408040>;
if (UnkHeader3 == 1){
float unk15<bgcolor=0xffff20>;
float unk16<bgcolor=0xffff20>;
}
float unk18<bgcolor=0xffff20>;
float unk19<bgcolor=0xffff20>;
float unk20<bgcolor=0xffff20>;
float unk21<bgcolor=0xffff20>;
float unk22<bgcolor=0xffff20>;
float unk23<bgcolor=0xffff20>;
uint UnkHeader4<bgcolor=0x408040>;
if (UnkHeader4 != 0) {
float unk25<bgcolor=0xffff20>;
}
float unk26<bgcolor=0xffff20>;
uint UnkHeader5<bgcolor=0x408040>;
if (UnkHeader5 != 0) {
float unk28<bgcolor=0xffff20>;
float unk29<bgcolor=0xffff20>;
float unk30<bgcolor=0xffff20>;
uint unk31<bgcolor=0xffff20>;
}
uint UnkHeader6<bgcolor=0x408040>;
if (UnkHeader6 == 2) {
float unk33<bgcolor=0xffff20>;
uint unk34<bgcolor=0xffff20>;
float unk35<bgcolor=0xffff20>;
float unk36<bgcolor=0xffff20>;
uint unk37<bgcolor=0xffff20>;
float unk38<bgcolor=0xffff20>;
}
if (UnkHeader6 == 1) {
float unk39<bgcolor=0xffff20>;
uint unk40<bgcolor=0xffff20>;
float unk41<bgcolor=0xffff20>;
uint unk42<bgcolor=0xffff20>;
float unk43<bgcolor=0xffff20>;
}
//added in IB
uint UnkHeader7<bgcolor=0x408040>;
if (UnkHeader7 == 2) {
float unk44<bgcolor=0xffff20>;
uint unk45<bgcolor=0xffff20>;
float unk46<bgcolor=0xffff20>;
float unk47<bgcolor=0xffff20>;
uint unk48<bgcolor=0xffff20>;
}
if (UnkHeader7 == 1) {
float unk49<bgcolor=0xffff20>;
uint unk50<bgcolor=0xffff20>;
}
float Monster_LimpingThreshold<bgcolor=0xff0040>; // percentage of health to appear dying, added in IB
float unk51<bgcolor=0x000000>;
float unk52<bgcolor=0x000000>;
float unk53<bgcolor=0x000000>;
float unk54<bgcolor=0x000000>;
float unk55<bgcolor=0x000000>;
uint unk56<bgcolor=0x000000>;
float unk57<bgcolor=0x000000>;
float unk58<bgcolor=0x000000>;
float unk59<bgcolor=0x000000>;
float unk60<bgcolor=0x000000>;
float unk61<bgcolor=0x000000>;
uint unk62<bgcolor=0x000000>;