.dtt_arg - Synthlight/MHW-Editor GitHub Wiki
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//--- 010 Editor v10.0 Binary Template
//
// File: rEmAngry
// Authors: DorfDork
// Version:
// Purpose:
// Category: chunk\em\em???\??\data
// File Mask: .dtt_agr
// ID Bytes:
// History:
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typedef struct {
uint Rage_BuildToTrigger<bgcolor=0x0000ff>; //-1 = infinite rage, 0 = will not rage
float Rage_Duration<bgcolor=0x0000ff>;
float Rage_SpeedModifier<bgcolor=0x0000ff>;
float Rage_DMGModifier<bgcolor=0x0000ff>;
float Rage_PlayerDMGModifier<bgcolor=0x0000ff>;
float Rage_BuildMultHP_100<bgcolor=0xffffff>;
float Rage_BuildMultHP_99to88<bgcolor=0xffffff>;
float Rage_BuildMultHP_88to77<bgcolor=0xffffff>;
float Rage_BuildMultHP_77to66<bgcolor=0xffffff>;
float Rage_BuildMultHP_66to55<bgcolor=0xffffff>;
float Rage_BuildMultHP_55to44<bgcolor=0xffffff>;
float Rage_BuildMultHP_44to33<bgcolor=0xffffff>;
float Rage_BuildMultHP_33to22<bgcolor=0xffffff>;
float Rage_BuildMultHP_22to11<bgcolor=0xffffff>;
float Rage_BuildMultHP_11to0<bgcolor=0xffffff>;
float OutOfCombatDecayMulti<bgcolor=0x00ff00>; //Needs testing but I think its 1% of current meter lost per second?
} Enrage;
uint Magic;
uint Header;
uint MonsterID;
uint Section;
Enrage LowHighRank;
Enrage MasterRank;