//------------------------------------------------
//--- 010 Editor v8.0 Binary Template
//
// File:
// Authors: 云落羽Loren
// Version:
// Purpose:
// Category:
// File Mask: *.aeq
// ID Bytes:
// Lang: Chinese (Simplified)
// History: March 2020
// You need to use the "MHW Decode" to decrypt the "*.aeq" first
//------------------------------------------------
// Header Information
typedef struct {
short signature<name="Capcom Garbage">;
long fType<name="File Type">;
long AeqCnt<bgcolor=0x0000ff,name="Aeq Count">;
} Header;
//------------------------------------------------
// custommods
typedef struct {
long CM_1<name="一号零件">;
long CM_2<name="二号零件">;
long CM_3<name="三号零件">;
long CM_4<name="四号零件">;
long CM_5<name="五号零件">;
local string s;
SPrintf(s, "[CM1: %d \t CM2: %d \t CM3: %d CM4: %d CM5: %d]",
CM_1, CM_2, CM_3, CM_4, CM_5);
} custommods;
//------------------------------------------------
// armor
typedef struct {
long Armor_1<name="头盔">;
long Armor_2<name="盔甲">;
long Armor_3<name="手臂">;
long Armor_4<name="腰带">;
long Armor_5<name="腿部">;
long Armor_6<name="护石">;
long Mantle_1<name="特殊装备1">;
long Mantle_2<name="特殊装备2">;
local string s;
SPrintf(s, "[Armor1: %d \t Armor2: %d \t Armor3: %d Armor4: %d Armor5: %d Armor6: %d Mantle1: %d Mantle2: %d]",
Armor_1, Armor_2, Armor_3, Armor_4, Armor_5, Armor_6, Mantle_1, Mantle_2);
} armor;
//------------------------------------------------
// armorLv
typedef struct {
long Lv_1<name="头盔等级">;
long Lv_2<name="护甲等级">;
long Lv_3<name="手部等级">;
long Lv_4<name="腰带等级">;
long Lv_5<name="下装等级" >;
local string s;
SPrintf(s, "[Lv1: %d \t Lv2: %d \t Lv3: %d Lv4: %d Lv5: %d]",
Lv_1, Lv_2, Lv_3, Lv_4, Lv_5);
} armorLv;
//------------------------------------------------
// unkn
typedef struct {
short unkn<name="unkn">;
local string s;
SPrintf(s, "[uk: %d \t]",
unkn);
} unkn;
//------------------------------------------------
// Decorations
typedef struct {
long Decorations_1<name="孔位1">;
long Decorations_2<name="孔位2">;
long Decorations_3<name="孔位3">;
} Decorations;
//------------------------------------------------
// kinsect
typedef struct {
long KinsectID<name="猎虫ID">;
long KinsectLv<name="猎虫属性">;
local string s;
SPrintf(s, "[ksID: %d \t ksLV: %d \t]",
KinsectID, KinsectLv);
} kinsect;
//------------------------------------------------
// unkn2
typedef struct {
long unkn_1<name="unkn1">;
long unkn_2<name="unkn2">;
long unkn_3<name="unkn3">;
long unkn_4<name="unkn4">;
long unkn_5<name="unkn5">;
local string s;
SPrintf(s, "[uk: %d \t uk: %d \t uk: %d \t uk: %d \t uk: %d \t]",
unkn_1, unkn_2, unkn_3, unkn_4, unkn_5);
} unkn2;
//------------------------------------------------
// Item
typedef struct {
long item_id<name="道具id">;
long carry<name="携带数量">;
} Item;
//------------------------------------------------
// Ammo
typedef struct {
long ammo_id<name="子弹、瓶id">;
long carry2<name="携带数量">;
} Ammo;
//------------------------------------------------
// [decorations]
typedef struct {
Decorations r[9]<read=ReadDecorations,name="镶嵌槽",optimize=false>;
} decorations;
string ReadDecorations(Decorations& r) {
string s;
SPrintf(s, "[Decorations1: %d \t Decorations2: %d \t Decorations3: %d]", r.Decorations_1, r.Decorations_2, r.Decorations_3);
return s;
}
//------------------------------------------------
// [item]
typedef struct {
Item r[24]<read=ReadItem,name="道具",optimize=false>;
} item;
string ReadItem(Item& r){
string s;
SPrintf(s, "[ItemId: %d \t Carry: %d \t]", r.item_id, r.carry);
return s;
}
//------------------------------------------------
// [ammo]
typedef struct {
Ammo r[16]<read=ReadAmmo,name="子弹、瓶",optimize=false>;
} ammo;
string ReadAmmo(Ammo& r) {
string s;
SPrintf(s, "[AmmoId: %d \t Carry: %d \t]", r.ammo_id, r.carry2);
return s;
}
//------------------------------------------------
// AEQ
typedef struct {
long EquipID<bgcolor=0xff0000,name="装备序号">;
long WpKind<bgcolor=0x0000ff,name="武器种类">;
long WpID<bgcolor=0x800800,name="武器ID">;
custommods Custommods<bgcolor=0x008000,name="客制零件">;
armor Armor<bgcolor=0xFF00FF,name="装备">;
armorLv ArmorLv<bgcolor=0x00FF00,name="装备等级">;
unkn Unkn<name="Unkn">;
decorations DecoraTions<bgcolor=0xFF0000,name="珠子">;
kinsect Kinsect<bgcolor=0xFF00FF,name="猎虫">;
unkn2 Unkn2<name="Unkn2">;
item ITEM<bgcolor=0x000000,name="道具">;
ammo AMMO<bgcolor=0x008000,name="子弹、瓶">;
} AEQ;
//------------------------------------------------
//Read Strings
string ReadHead(Header& r) {
string s;
SPrintf(s, "Aeq: %d", r.AeqCnt);
return s;
}
//------------------------------------------------
//Display Info
Header header<bgcolor=0x00ffff,read=ReadHead,name="Header">;
local int i;
local int p;
//Changes the if or case
for (i = 0; i < header.AeqCnt; i++) {
if (header.fType == 44701705) {
FSkip(4);
switch (i) {
case 0 : FSkip(-4); AEQ aeq<name="第一套">; break;
case 1 : FSkip(-4); AEQ aeq<name="第二套">; break;
case 2 : FSkip(-4); AEQ aeq<name="第三套">; break;
case 3 : FSkip(-4); AEQ aeq<name="第四套">; break;
case 4 : FSkip(-4); AEQ aeq<name="第五套">; break;
}
}
}