Changelog - Syi-I/FlatLights GitHub Wiki
Change Log
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog and this project adheres to Semantic Versioning.
[2.0.0+1.20.1] - 2025-05-07
Ported the entire thing to 1.20.1 from 1.16.5. There should not be too many noticeable differences between mod versions currently.
Added
- Random curio loot box item so that it's easier to carry all the curio loot found in structures while exploring.
Changed
- Curio structure loot from individual curios to the random curio loot box item for better inventory storage.
- Method of applying potion effects from certain items, wearable gear like curios and armor, now reapplies effects per tick instead of just on equip/unequip. This is due to some other mod interactions causing you to lose the effects under some circumstances, leading to constantly equipping and unequipping gear to regain the effects which is annoying.
- Prismatic armor damage reduction function now simply calculates damage reduction based on total armor points of the player. Percentage of damage reduction provided per armor point is now configurable in the configs.
Fixed
[1.23.2] - 2024-07-05
Added
Changed
- Made global loot modifier for adding curios to structure loot better and more streamlined, should now be able to adjust the rates and amounts of curios that are added to structure loot using the json file.
- Made enchantment
Quantum Strikehave a blue display name since it's one of the more significant enchantments to get and it's very rare, so this makes it easier to see when you do get it. - Lowered the rarity of some enchantments since I realized how rare
very_rareactually is, and all the enchantments that Flat Lights adds were at thevery_rarerarity before this.
Fixed
- Global loot modifier for curios was spamming duplicate items in abandoned mineshaft chest minecarts only, for some reason, so we fixed this by using a custom loot condition and also no longer trying to put loot into abandoned mineshafts. You can still find curios in any other structures, and curios should still generate in other mods' structures as loot assuming those use chests/barrels to store the loot in. We just aren't messing with minecart chests anymore because apparently those suck a little bit. (RIP abandoned mineshaft log spam you will not be missed)
[1.23.1] - 2024-06-30
RIP Sorry to anyone who tried to use this on a server before, I didn't think to test running the mod on a dedicated server, so I didn't realize it instantly crashed. Things should be better now but there's a good chance I missed some stuff so do let me know what stuff still causes crashes.
Added
Changed
Fixed
- Crashing when running the mod on servers due to reaching across logical sides, trying to get clientside stuff in certain classes and swapping out code segments as necessary
[1.23.0] - 2024-06-30
Added
- Curse of Lifted Pickup Truck
- Increases armor points of the cursed armor piece, while also increasing damage taken by the wearer while wearing a cursed armor piece
- Curio sets with different rarity tiers and effects, which spawn in generated chests as loot
- Curios have a chance to generate in any structure's loot chests
- Roll found curios to determine what rarity
Tierit is- The
Tierof the curio will increase the stat buff values by a certain amount Tiersinclude: Common < Rare < Epic < Legendary < Growth
- The
- Specially added curio slots for the added curios: Light Cube, Light Prism, Light Sphere
- Each
Curio Sethas a specialSet Effect- Activates if the player is wearing a curio in each of the three added slots, and are all from the same
Curio Set Set Effectscan be toggled with a keybind, in case an effect gets too annoying in certain scenarios such as being at your base
- Activates if the player is wearing a curio in each of the three added slots, and are all from the same
- Various new stats for players that can be gained via the different
Curio Sets- Dodge Chance %
- A percentage chance to completely mitigate damage taken
- XP Boost
- Boosts the amount of XP that is gained from picking up XP orbs by a flat amount
- Healing Boost
- Boosts the amount of healing that is received by a flat amount
- Bonus Loot Rolls
- Increases the number of times the loot table of killed mobs is rolled by a flat amount
- Bonus Loot Roll Chance %
- The percent chance of triggering the Bonus Loot Rolls effect
- Dodge Chance %
- Curio Set: Dragon's Final Test
- Basic but well-rounded stat increases, providing a decent all around combat strength buff
- Set Effect: (Erosion Aura) Projects an aura around the wearer which damages entities with lower HP than the wearer
- Curio Set: On the Forgotten Shore
- Water focused buffs for movement and survivability
- Set Effect: (Domain of Still Waters) Provides an extreme damage boost to the wearer when either the wearer or target is in water or rain
- Curio Set: Radiance of the False Sun
- Fire focused buffs for damage, health, and healing
- Set Effect: (Rising Heat) Provides boosted damage to burning mobs and increases fire damage to nearby mobs
- New notification system for various actions, such as toggling a tool's ability on and off or activating a curio's effect
- The
Motivational Chairblock now has a 40% chance to generate in structure loot chests instead of being a creative only item
Changed
- Improved tooltip displays and toggle notifications for the various items and tools utilizing action bar text
- Fixed tooltip styling to be more uniform across items
- Rearranged layout of the config files for better organization and readability
Fixed
Entangledeffect's linked damage triggering on mobs that do not have the potion effect active anymore
[1.22.1] - 2024-04-01
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- This changelog lmao, now things will follow an actual changelog and versioning format instead of being so random, vague, and incomplete
Changed
Fixed
- Localization for some Tiles block names, now all are unified in style again
[1.22.0] - 2024-03-24
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Blackout Powder item, used for crafting Blackout block variants of lighting blocks
- Blackout variants which have a lower light level of 7 (vs normal 15) for all Flat Block, Panel, Pillar, Edge Light colors and hue shifted colors
- Recipes for all blackout block variants
- Recipe for Blackout Powder item
- Localization text for all new blackout block variants and Blackout Powder item
Changed
Fixed
[1.21.4] - 2024-03-21
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Removed old renderers for the projectiles of Final Sunset and Prismatic Sword
Fixed
[1.21.3] - 2024-03-20
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- New item model for inactive state of Prismatic Sword, using item property override method from Final Sunset
Changed
Fixed
[1.21.2] - 2024-03-20
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Rendering code and model for the Bomb from the Prismatic Sword, now it's a bomb instead of a black square
- Tweaked velocity of the bomb projectile of the Prismatic Sword making it launch at a lower speed than before
- Rendering code and model for the Black Hole from Final Sunset, now uses a sphere projectile before the black hole entity is spawned in
Fixed
[1.21.1] - 2024-03-19
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- New spear model for Final Sunset spear mode, making use of the item property override that was previously implemented
Changed
Fixed
[1.21.0] - 2024-03-15
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Spear mode for Final Sunset, testing attack reach extension as well as item property overrides for item model changes
Changed
Fixed
- A couple of typos
[1.20.5] - 2024-02-12
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Texture update for the Health Reduction potion effect icon
- Included all assets in the assets folder for Git commits since manually added files weren't always added to the repo
Fixed
- Some typos in the localization text
[1.20.4] - 2024-02-08
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Lethality enchantment which reduces the max HP of a target through the Health Reduction effect
- Localization for Lethality enchantment name, enchantment description, Health Reduction effect name
Changed
Fixed
[1.20.3] - 2024-02-08
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Tooltip localization for Gravity Lift and Portable Black Hole Generator, instead of having hard coded tooltip descriptions
- Updated textures for the potion effect icons of Entangled and Bleed
Fixed
[1.20.2] - 2024-02-08
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Gravity Lift item which lifts the player up off the ground a set amount of blocks when standing on the lift
- Recipe for the Gravity Lift item
- Config options for Gravity Lift lifetime and cooldown
- Localization for Gravity Lift item name
Changed
Fixed
- Some formatting issues with the Portable Black Hole Generator item
[1.20.1] - 2024-01-18
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Black Hand enchantment which stops the user from knocking back targets during melee combat
Changed
- Removed some enchantment level translation text since it was just used for easier readability of high level enchantments during previous testing
Fixed
[1.20.0] - 2024-01-16
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Swapped from custom enchantment helper logic to the ones provided by Forge, because I didn't realize that those existed
- Damage calculations for Quantum Strike enchantment now take into account damage increase from the vanilla Sharpness enchantment, instead of only base weapon damage from generic attack attributes
Fixed
[1.19.1] - 2023-12-20
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
Fixed
- Forgot to change mod version for upload again
[1.19.0] - 2023-12-20
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Global loot modifier for Jogoat item dropping after extinguishing fire
- Advancement for acquiring Jogoat item
- Localization text for Jogoat item and advancement
- Skeleton of custom criterion structure for advancements
Changed
Fixed
[1.18.4] - 2023-12-19
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Name scheme of some variables used in the Portable Black Hole Generator's code and config options
Fixed
[1.18.3] - 2023-12-12
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
Fixed
- Forgot to change mod version for upload
[1.18.2] - 2023-12-12
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Recipe for the Portable Black Hole Generator
Changed
Fixed
[1.18.1] - 2023-12-11
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Config options for suction power, damage, and cooldown length of the Portable Black Hole Generator
Changed
Fixed
[1.18.0] - 2023-12-11
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Portable Black Hole Generator item
Changed
- Cleaned up some old code from the black hole projectile which was previously implemented in Final Sunset, now also used for the new Portable Black Hole Generator item
Fixed
[1.17.8] - 2023-12-10
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Hue shifted variants of the plate blocks (hexblock, large hexblock, tiles, large tiles)
- Recipes for all new hue shifted plate blocks
- Localization text for all new hue shifted plate blocks
Changed
Fixed
[1.17.7] - 2023-12-09
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
Fixed
- Dark Purple hue shifted block variants not having the same name scheme anymore due to previous changes again, now all have the same style
[1.17.6] - 2023-12-09
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
Fixed
- Dark Purple hue shifted block still causing issues due to the name changes not being made everywhere
[1.17.5] - 2023-12-09
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Dark Purple hue shifted block name changed in registry to match previous name change (changes block ID, so it disappears from existing worlds)
Fixed
[1.17.4] - 2023-12-09
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Recipe for the Hue Shifting Vial finally
Changed
Fixed
[1.17.3] - 2023-12-09
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Hue shifted purple block item name to fit better with the other hue shifted block names
Fixed
[1.17.2] - 2023-12-09
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Reusable Dye items for each of the 16 dye colors
- Recipes for the Reusable Dye items
- Localization text for Reusable Dye items, hue shifted block variants
Changed
Fixed
[1.17.1] - 2023-12-08
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Hue shifted variants for Panels, Edge Lights, Pillars
- Recipes for each of the new hue shifted block variants
Changed
Fixed
[1.17.0] - 2023-12-07
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Hue shifted blocks which adds 16 new color variants to all the Flat Block lights
- Hue Shifting Vial which is used for crafting the hue shifted blocks
- Recipes for hue shifted blocks
Changed
Fixed
[1.16.4] - 2023-10-30
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Final Sunset damage type from Physical to Entangled damage
Fixed
- Some tooltip description formatting that was showing up incorrectly for Prismatic Armor
- Bonesaw and Bleeding Edge stack mechanic spamming logs when applying their respective effects on entities
- Crafting sounds chance to play being too high by default
[1.16.3] - 2023-08-25
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Changed some localization text to be more descriptive, mostly tooltips
Fixed
[1.16.2] - 2023-10-28
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Improved Prismatic Armor tooltips to show current damage reduction percentage
- Performance changes to the structure of command implementation because it was really rough
Fixed
[1.16.1] - 2023-10-28
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Optimized some code for Final Sunset mechanics
- Adjustments to tooltip description and nbt usage of Final Sunset
Fixed
[1.16.0] - 2023-10-28
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Basic command structure with a test command
- A couple custom paintings
Changed
- Rewrote tooltips for Prismatic Armor to have more clarity on when its effects work
Fixed
[1.15.0] - 2023-10-08
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Player data tracker for Final Sunset stat tracker to sync with in case of item loss
Changed
Fixed
[1.14.0] - 2023-09-28
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Prisma Nucleus crafting recipe
- Sound effects that play while crafting, with config options to enable/disable
Changed
Fixed
- JEI integration with Plating Machine recipes being visually incorrect
[1.13.3] - 2023-09-21
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Motivational Chair now gives saturation when a player sits in it
- More visual and audio effects for black hole projectile of Final Sunset
- Visual effects on player to indicate Final Sunset mode switches
Changed
- Textures for Prismatic Ingot and hexblocks remade to better match other texture style
Fixed
- Cleaned up extraneous/old files from the project, so it doesn't take as much space
[1.13.2] - 2023-09-18
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Formatting on Motivational Chair tooltip
- Hexblock textures remade again
Fixed
- Stack mechanic of Bleeding Edge and Bonesaw enchantments double applying stacks on hit
[1.13.1] - 2023-09-01
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
Fixed
- Crashing from some serverside and clientside logic being where it shouldn't be
- Some sounds not playing correctly when playing on a server
[1.13.0] - 2023-08-28
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Updated Plating Machine model and texture to better fit the overall theme of the mod, now that the mod is more fleshed out
- Reworked projectile launching feature of Final Sunset, soon to be implemented into a separate craftable item
- Updated projectile renderer for Final Sunset
Fixed
- Damage bonus type from Prismatic Blade correctly gives kill credit to the attacker
- Damaging radius from Pulsing Arrows enchantment correctly gives kill credit to the attacker
- Flash of Brilliance enchantment issue crashing the game when killing a player
[1.12.0] - 2023-08-27
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss. I have no idea where 8 other version bumps went I'm just going off git commits trying to fill in gaps for this changelog. It'll get better eventually, maybe.
Added
- Creative Inventory tab for all the items in the mod
- Recipes for the glass blocks
Changed
- Adjusted block names to have a more unified name scheme, again
Fixed
[1.4.0] - 2023-08-26
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Recipes for edge lights
- JEI integration including Plating Machine and Spectralizer recipe types
- Tooltips for how edge lights function
Changed
- Item stack limit adjusted for Plating Machine and Spectralizer, so you can have more than one item in the internal buffer at a time
Fixed
[1.3.0] - 2023-08-25
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
Fixed
- Reformatted creation of edge lights
- Gave edge lights actual block drop table so that mining them actually drops the block
[1.2.0] - 2023-08-24
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Edge lights which follow along the sides of solid blocks, available in the regular 16 colors
Changed
- Optimized some data generation and imports, cutting down on copy-pasted stuff
Fixed
[1.1.0] - 2023-08-15
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Final Sunset sword (creative only item with untested/future features)
- New Wire Glass block variants, with the same patterns as the plate blocks, and also Wither proof
- New items, mostly for crafting purposes
- Prismatic Armor set with damage reduction ability, full set bonus, individual pieces with unique effects
- Config files with some basic options for better balancing ability on the user's end
- A bunch of new potion effects and enchantments
- Plating Machine block, used as a new method of crafting items
- Light Storage block, basically a much bigger chest that looks fancy
- Spectralizer block, used for some more complex recipes and items
- Motivational Chair block, a decoration block players can sit on
Changed
- Changed block textures again, this time flattening out the plate block textures to look smoother
- Data generation for generic registry stuff
- License change again because I am indecisive
Fixed
- Block name scheme unified
[1.0.10] - 2022-10-18
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- License update
- README updates to reflect all new block changes and additions
Fixed
[1.0.9] - 2022-10-18
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Recipes now use forge tags when possible, instead of being stuck with hard coded items
Fixed
[1.0.8] - 2022-10-16
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Recipes for all the new block variants
Changed
Fixed
[1.0.7] - 2022-10-15
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Tiles and large tiles variants for each of the 16 colors
Changed
Fixed
[1.0.6] - 2022-10-13
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Large hexblock variants for each of the 16 colors
Changed
Fixed
[1.0.5] - 2022-10-11
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Tile light variants for each of the 16 colors
Changed
Fixed
[1.0.4] - 2022-10-07
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- Hexblock light variants for each of the 16 colors
Changed
Fixed
[1.0.3] - 2022-10-06
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Refactored some block initialization code
- Adjusted startup events for registering blocks and items
Fixed
[1.0.2] - 2022-10-04
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Adjusted README file
- Redid licensing and description in mods.toml
Fixed
[1.0.1] - 2022-10-04
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
Changed
- Updated block textures to better differentiate some color variants
- Adjusted README file
Fixed
[1.0.0] - 2022-10-04
Ignore the mess of a changelog that is in the initial versions, I was not keeping track of changes well at the time so version bumping was hit or miss
Added
- First version with initial files