Checklists by stage - SwissAirfields/SwissAirfieldsFS2020 GitHub Wiki

When starting out, focus on the functioanal parts of the airfield listed in stage 1. Start versioning at 0.x & increment as you progress through stage 1.

Stage 1 (functional)

  • Exclusion polygon
    • Exclusion rectangles for specific things like windsocks
  • Airport
    • Properties
    • ToDelete flags
  • Terraforming by generated height map
  • Patch ground texture (Tutorial)
  • Runway
    • VASI/PAPI
    • Markings
  • Aprons
  • Taxiways and Parking (Tutorial)
    • Set headings of parkings AFTER connecting to taxiway
    • Fuel type parking (generated models can now be prevented)
    • Remove ground crew, probability for parked planes, vehicles etc.: (discussion)
  • Place wind sock(s)
    • check/alter orientation to 0°
  • Place basic 3d objects
    • airport buildings from stock library ("gen_hangar_xx")
    • polygons for groups of trees - use vegetation options & biome override to adjust. Avoid using scenery objects (shrubs, bush, etc.) as they'll be impacted when seasons are introduced.
  • Set com frequencies (discussion)
    • Check "SimpleNavData"-Sample from SDK-Folder for possible types
    • AFIS --> UNICOM
  • Add Runway and taxiway lighting (if applicable). Remove if field is not NVFR rated or if they shouldn't be there (e.g. LSGL)
  • Custom Markings for Apron textures (Tutorial)
  • Custom painted lines if applicable
  • Wind-T - SimObject must be airfield specific because flipping orientation is hardcoded. (discussion)
  • Airfield and runway markers - cones or flags... (custom objects necessary - check the SACommon library)
  • Fences - optional if they are a prominent obstruction or a visual marker for the arifield. Otherwise they can be added as part of stage 2.
  • mow lawn - Create a simple cube in Blender/3ds with MSFS material type "Environment Occluder" (Tutorial)

At this stage, the Airfield can be considered functional & released as v1.0.

Stage 2 (pretty)

Use the Categorised Scenery Asset Visual Reference Guide on flightsim.to as a reference to help finding scenery objects.

  • Parked cars
  • Tables and chairs (restaurant...)
  • Props (barrels, rubbish containers etc.)
  • Water surfaces

Stage 3 (perfect)

  • Replace ground textures if necessary (projected meshes?)
  • Custom buildings, 3d objects
  • Correct scenery errors in the vicinity of airfield (landmark buildings, power lines etc.)
  • People (animated)