Checklists by stage - SwissAirfields/SwissAirfieldsFS2020 GitHub Wiki
When starting out, focus on the functioanal parts of the airfield listed in stage 1. Start versioning at 0.x & increment as you progress through stage 1.
Stage 1 (functional)
- Exclusion polygon
- Exclusion rectangles for specific things like windsocks
- Airport
- Properties
- ToDelete flags
- Terraforming by generated height map
- Patch ground texture (Tutorial)
- Runway
- VASI/PAPI
- Markings
- Aprons
- Taxiways and Parking (Tutorial)
- Set headings of parkings AFTER connecting to taxiway
- Fuel type parking (generated models can now be prevented)
- Remove ground crew, probability for parked planes, vehicles etc.: (discussion)
- Place wind sock(s)
- check/alter orientation to 0°
- Place basic 3d objects
- airport buildings from stock library ("gen_hangar_xx")
- polygons for groups of trees - use vegetation options & biome override to adjust. Avoid using scenery objects (shrubs, bush, etc.) as they'll be impacted when seasons are introduced.
- Set com frequencies (discussion)
- Check "SimpleNavData"-Sample from SDK-Folder for possible types
- AFIS --> UNICOM
- Add Runway and taxiway lighting (if applicable). Remove if field is not NVFR rated or if they shouldn't be there (e.g. LSGL)
- Custom Markings for Apron textures (Tutorial)
- Custom painted lines if applicable
- Wind-T - SimObject must be airfield specific because flipping orientation is hardcoded. (discussion)
- Airfield and runway markers - cones or flags... (custom objects necessary - check the SACommon library)
- Fences - optional if they are a prominent obstruction or a visual marker for the arifield. Otherwise they can be added as part of stage 2.
- mow lawn - Create a simple cube in Blender/3ds with MSFS material type "Environment Occluder" (Tutorial)
At this stage, the Airfield can be considered functional & released as v1.0.
Stage 2 (pretty)
Use the Categorised Scenery Asset Visual Reference Guide on flightsim.to as a reference to help finding scenery objects.
- Parked cars
- Tables and chairs (restaurant...)
- Props (barrels, rubbish containers etc.)
- Water surfaces
Stage 3 (perfect)
- Replace ground textures if necessary (projected meshes?)
- Custom buildings, 3d objects
- Correct scenery errors in the vicinity of airfield (landmark buildings, power lines etc.)
- People (animated)