Status Effects - Sweenus/SimplySkills GitHub Wiki

Berserking

Grants stacking offensive buffs each time you hit an enemy.

Bloodthirsty

Recover HP when you defeat an enemy.

Elemental Arrows

Your next fully charged bow attack fires homing arrows infused with elemental magic.

Evasion

Chance to avoid incoming damage.

Rampage

Grants you random buffs when you take damage.

Siphoning Strikes

Arrow Rain

Your next fully charged bow attack calls down a rain of arrows at the target location.

Arcane Volley

Periodically fire Arcane bolts at your target.

Frost Volley

Periodically fire Frost bolts at your target.

Meteoric Wrath

Periodically summon meteors above nearby hostiles.

Static Charge

Disenchantment

Periodically lose buffs.

Leap Slam

Elemental Impact

Fan of Blades

Bullrush

Immobilize

Inflicts damage and slowness when attempting to move.

Elemental Surge

Spellweaver

Increased chance to Spellweave.

Immobilizing Aura

Inflict nearby enemies with Immobilize.

Spellbreaking

Explode incoming spell projectiles.

Earthshaker

Deal area damage when landing.

Arcane Attunement

Grants 2% Arcane Spell Power per stack.

Soul Attunement

Grants 2% Soul Spell Power per stack.

Holy Attunement

Grants 2% Healing Spell Power per stack.

Fire Attunement

Grants 2% Fire Spell Power per stack.

Frost Attunement

Grants 2% Frost Spell Power per stack.

Lightning Attunement

Grants 2% Lightning Spell Power per stack.

Precision

Grants 2% Spell critical damage and critical chance per stack.

Death Mark

Healing and Resistance reduced by %25 per stack.

Marksman

Your next fully charged bow attack fires a marksman arrow.

Stealth

Grants total invisibility. Effect ends when receiving or dealing damage.

Might

Grants 10% increased Melee Damage per stack.

Exhaustion

Lose 1% attack damage, attack speed, and move speed per stack.

Revealed

You cannot enter Stealth.

Barrier

Completely negate the next incoming damage.

Soulshock

Grants +1 Soul & Lightning Spell Power per stack.

Spellforged

Grants +0.25 to all Spell Power per stack.

Divine Adjudication

Periodically cast Judgement on nearby hostiles.

Sacred Onslaught

Consecration

Consecrate the ground beneath your feet.

Taunted

Only capable of targeting the taunting entity.

Undying

You cannot drop below 1HP. If you are below 65% HP when the effect ends take fatal damage.

Rage

Gain 0.5% attack damage, attack speed, and damage received per stack.

Overload

Grants you 75% increased spell crit damage & 10% spell crit chance per stack. Upon exceeding 5 stacks you overload, dealing significant damage to yourself and nearby enemies. The damage dealt to enemies is scaled by your max HP and Soul spell power.

Bladestorm

Causes daggers to rotate around you, dealing damage to nearby enemies. Each stack of Bladestorm increases its attack frequency and grants you 1% additional evasion chance.

Anointed

Melee attacks heal nearby allies, and deal AoE damage scaling with your Healing spell power.

Vitality Bond

HP synchronised with the other affected entity.

Marksmanship

Grants 10% increased Ranged Damage per stack.

Agile

Grants 5% increased attack speed, movespeed, spell haste, and ranged damage per stack.

Bone Armor

Grants 10% increased armor & armor toughness per bone. A bone is lost when hit

Righteous Hammers

Grants 2% increased melee damage per hammer and damages nearby enemies.

Cyclonic Cleave

Performing a Cyclonic Cleave.

Cataclysm

Casting a powerful spell.

Rapidfire

Performing Rapidfire.

Torment

Cursed with Torment.

Agony

Cursed with Agony.

Arcane Slash

Performing an Arcane Slash.

Magic Circle

Empowered by a magic circle.

Golden Aegis

Generating holy power.

Righteous Shield

Performing Righteous Shield.

Shadow Aura

Lashes out at nearby enemies, but drains user HP.