Status Effects - Sweenus/SimplySkills GitHub Wiki
Berserking
Grants stacking offensive buffs each time you hit an enemy.
Bloodthirsty
Recover HP when you defeat an enemy.
Elemental Arrows
Your next fully charged bow attack fires homing arrows infused with elemental magic.
Evasion
Chance to avoid incoming damage.
Rampage
Grants you random buffs when you take damage.
Siphoning Strikes
Arrow Rain
Your next fully charged bow attack calls down a rain of arrows at the target location.
Arcane Volley
Periodically fire Arcane bolts at your target.
Frost Volley
Periodically fire Frost bolts at your target.
Meteoric Wrath
Periodically summon meteors above nearby hostiles.
Static Charge
Disenchantment
Periodically lose buffs.
Leap Slam
Elemental Impact
Fan of Blades
Bullrush
Immobilize
Inflicts damage and slowness when attempting to move.
Elemental Surge
Spellweaver
Increased chance to Spellweave.
Immobilizing Aura
Inflict nearby enemies with Immobilize.
Spellbreaking
Explode incoming spell projectiles.
Earthshaker
Deal area damage when landing.
Arcane Attunement
Grants 2% Arcane Spell Power per stack.
Soul Attunement
Grants 2% Soul Spell Power per stack.
Holy Attunement
Grants 2% Healing Spell Power per stack.
Fire Attunement
Grants 2% Fire Spell Power per stack.
Frost Attunement
Grants 2% Frost Spell Power per stack.
Lightning Attunement
Grants 2% Lightning Spell Power per stack.
Precision
Grants 2% Spell critical damage and critical chance per stack.
Death Mark
Healing and Resistance reduced by %25 per stack.
Marksman
Your next fully charged bow attack fires a marksman arrow.
Stealth
Grants total invisibility. Effect ends when receiving or dealing damage.
Might
Grants 10% increased Melee Damage per stack.
Exhaustion
Lose 1% attack damage, attack speed, and move speed per stack.
Revealed
You cannot enter Stealth.
Barrier
Completely negate the next incoming damage.
Soulshock
Grants +1 Soul & Lightning Spell Power per stack.
Spellforged
Grants +0.25 to all Spell Power per stack.
Divine Adjudication
Periodically cast Judgement on nearby hostiles.
Sacred Onslaught
Consecration
Consecrate the ground beneath your feet.
Taunted
Only capable of targeting the taunting entity.
Undying
You cannot drop below 1HP. If you are below 65% HP when the effect ends take fatal damage.
Rage
Gain 0.5% attack damage, attack speed, and damage received per stack.
Overload
Grants you 75% increased spell crit damage & 10% spell crit chance per stack. Upon exceeding 5 stacks you overload, dealing significant damage to yourself and nearby enemies. The damage dealt to enemies is scaled by your max HP and Soul spell power.
Bladestorm
Causes daggers to rotate around you, dealing damage to nearby enemies. Each stack of Bladestorm increases its attack frequency and grants you 1% additional evasion chance.
Anointed
Melee attacks heal nearby allies, and deal AoE damage scaling with your Healing spell power.
Vitality Bond
HP synchronised with the other affected entity.
Marksmanship
Grants 10% increased Ranged Damage per stack.
Agile
Grants 5% increased attack speed, movespeed, spell haste, and ranged damage per stack.
Bone Armor
Grants 10% increased armor & armor toughness per bone. A bone is lost when hit
Righteous Hammers
Grants 2% increased melee damage per hammer and damages nearby enemies.
Cyclonic Cleave
Performing a Cyclonic Cleave.
Cataclysm
Casting a powerful spell.
Rapidfire
Performing Rapidfire.
Torment
Cursed with Torment.
Agony
Cursed with Agony.
Arcane Slash
Performing an Arcane Slash.
Magic Circle
Empowered by a magic circle.
Golden Aegis
Generating holy power.
Righteous Shield
Performing Righteous Shield.
Shadow Aura
Lashes out at nearby enemies, but drains user HP.