Tracking Effects - Suvidriel/VNyanDoc GitHub Wiki
Tracking Effects are special movement effects added to your model to make it look more alive. VNyan's animation nodes contain options to temporarily disable these effects where they conflict or clash with the animation.
The Expressive Body Tilt settings are based on graphs originally developed by Nile. Expressive Body Tilt can be used to automatically move your model's body based on your head movements, similar to body movement in Live2D. Expressive Body Tilt has the following settings:
Name | Description |
---|---|
Rotation | Influences how much your model's body follows along when you look left or right. |
Tilt | Influences how much your body sways left or right along with the head movement. |
Lift | Influence how much the body is lifted up or down as you look up or down. |
The Breathing Motion effect is based on graphs originally developed by Lunazera. Breathing Motion can be used to automatically move your model in a way that simulates breathing. Breathing Motion has the following settings:
Name | Description |
---|---|
Speed | Adjusts how fast your model's simulated breathing is. |
Rotation | Adjusts how strongly breathing effects rotate your model forwards and backwards. |
Lift | Affects how strongly breathing effects lift your model up and down. |
Scale | Affects how strongly breathing effects scale your model up and down. |
Rotation and Scale are applied to the Upper Chest bones and child bones connected to that. Lift is applied to the root bone. The Link to Heart Rate toggle links breathing rate (i.e. speed) to the built-in heart-rate parameter driven by Pulsoid, if connected.
The Arm Sway effect is based on graphs originally developed by Hebi. Arm Sway can be used to automatically sway the arms of your model based on its movements, similar to Live2D models. Arm Sway has the following settings:
Name | Description |
---|---|
X/Y Multiplier | Affects how much arms sway is applied based on up/down(Y) and left/right(X) movement. |
Breathing Effects Multiplier | Affects how much arm sway is applied based on the Breathing Effect. |
Multiplier | Adjusts how much arms sway is applied to each bone. |