Miscellaneous - Suvidriel/VNyanDoc GitHub Wiki

System Settings

Use the Save Settings and Graphs button to explicitly save your current settings and node graphs. VNyan autosaves on closing, but if the program crashes, changes may be lost. With this button that can be avoided.

Asset Settings

Press the Reload Items button to reload any props, worlds, etc. that are loaded into VNyan, in case any of them behave unexpectedly.

Camera Settings

Adjust your camera settings. You can move your camera position around with hotkeys + mouse controls shown in the bottom left (make sure the help hotkeys are enabled under Graphics Settings).

  • Focal Length - Adjust the global camera Field of View. A smaller field of view will create greater perspective differences and a 'fish eye' effect. A larger field of view will create smaller perspective differences and a 'flatter' image.
  • Camera Slot - Save up to 70 different camera position presets. First select the camera slot which you want to set and enter the name you wish to call it. Save Current will store the current position of the camera in that slot. You can also swap between stored camera positions with the Camera node in node graphs.
  • Load Pos - Load the camera position currently selected under Camera Slot.

Position Settings

Change and move your avatar's position independent from the camera.

  • Gizmo Mode - Reveal either a move or rotate gizmo that you can use to position your avatar. This will be visible in video capture of VNyan, so be sure to turn this off afterwards.
  • Position Slot - Save up to 70 different avatar positions. First select the position slot you want to set and enter a name for it. Once your avatar is positioned how you like it, press Save Current. You can also swap between stored avatar positions with the Avatar Position node in node graphs.
  • Load Pos - Load the avatar position currently selected under Position Slot.

Springbone Wind Settings

Springbone Wind Settings apply a wind effect to your springbones, to give the impression of your model's hair and clothes blowing in the wind. The Wind Force slider adjusts the strength of the wind effect. The Wind Direction changes the direction the wind comes from. These settings can be changed with the Wind node in graph nodes as well. The Wind Direction value in the Wind node can take vector3 input for more precise adjustments.

The Springbone Wind Settings window also contains an option to disable the wind effect for springbones parented to the Chest humanoid bone, to avoid boob physics being affected by wind.

Websockets

Enable websocket integration, which can be used for things like Stream Decks, Streamerbot or MixItUp. Start Receiver will need to be checked for this to work, and you can configure the receiving port here. To send and receive WebSocket commands, see the Websocket and Websocket Message nodes.

OSC Receiver Port

VNyan can receive OSC parameters through this specified port. You can read more about OSC parameters here.

Additional Settings

  • Accumulate Blendshapes with ADD instead of MAX - *
  • Don't update avatar meshes when off screen - Prevent mesh updates when avatar meshes are off-screen boosting performance if your avatar is not on screen.
  • Allow 3rd party Mods/Plugins - This setting must be enabled to allow mods and plugins to run. To load mods and plugins, restart VNyan after enabling this setting. Both the .dll and .vnobj related to a 3rd party Mods and Plugins must be stored in the VNyan install folder under Items\Assemblies.
  • Cache VSFAvatars for fast reload - Caches your avatars. Allows for smoother transitions when loading models through the node graphs, at the cost of using more memory.
  • Hide NSFW Integrations - Hides mention and display of Chaturbate, Lovense and Fansly integration in VNyan. On by default since VNyan 1.4.4.
  • use legacy camera tracking rig - Use a standard Vroid tracking rig rather than the user model itself as a tracking rig. Disabling may lead to improved tracking on compatible models, but can lead to strange behavior with certain armatures.

Community Note: A description of the Accumulate Blendshapes with ADD instead of MAX is missing.