Ships - Superkaj/Project GitHub Wiki
Welcome to the Ship List!
Rookie Class
Description: The rookie class is the starting ship class. They are the weakest but also the most dynamic ship class, capable of performing every task.
SV-MK I:
Description: The default starter ship. Every Player can start in this ship, has no specialty.
HP: 100
Shield: N/a
Armor: N/a
Power: 30
Speed: 10
turn-rate: 3
Inertia: 1
Cargo: 1000
Weapon Slots: 1
Tech Slots: 2
SV-MK II:
Description: The SV-MK II is more durable than the predecessor, but still lacks in Weapon power.
HP: 135
Shield: N/a
Armor: N/a
Power: 40
Speed: 10
turn-rate: 3
Inertia: 1
Cargo: 1200
Weapon Slots: 1
Tech Slots: 2
Militant:
Description: The Militant is the military oriented ship of the rookies. With 2 weapon slots it can deal massive damage, but lacks in almost everything else.
HP: 120
Shield: N/a
Armor: N/a
Power: 30
Speed: 12
turn-rate: 3
Inertia: 1
Cargo: 350
Weapon Slots: 2
Tech Slots: 1
Explorer:
Description: The Explorer is a fast and well maneuvering ship. Has lots of Power for its tech-slots, but are extremely weak armored.
HP: 60
Shield: N/a
Armor: N/a
Power: 60
Speed: 17
turn-rate: 5
Inertia: 2
Cargo: 500
Weapon Slots: 1
Tech Slots: 3
MCU-MK I:
Description: The MCU-MK I is specifically used. for constructing. Its high cargo slot makes it ideal for construction sites as it does not need to restock on materials very often. But its useless in combat as it has low speed, power, armor and slots.
HP: 80
Shield: N/a
Armor: N/a
Power: 20
Speed: 5
turn-rate: 2
Inertia: 1
Cargo: 3000
Weapon Slots: 1
Tech Slots: 1
Tow-Mk I:
Description: The Tow-Mk I is unarmed but is the excellent choice when it comes to transporting. It carries a massive cargo hold, and has a decent speed. Just stay away from pirates!
HP: 95
Shield: N/a
Armor: N/a
Power: 25
Speed: 13
turn-rate: 2
Inertia: 1
Cargo: 8000
Weapon Slots: N/a
Tech Slots: 2
Rig-01:
Description: The Rig-01 is the excellent choice for mining. With its unique mining passive ability, the Rig-01 can harvest ore much faster than any of the other Rookie ships.
Special: Ore is gathered 20% faster.
HP: 85
Shield: N/a
Armor: N/a
Power: 25
Speed: 8
turn-rate: 2
Inertia: 1
Cargo: 2000
Weapon Slots: 1
Tech Slots: 1
Fighter Class
Description: The Fighter Class are the same size of the Rookie ships, but much more agile and powerful. Though they cannot be used for much else than combat, and have almost no Cargo space.
Conscript:
Description: The Conscript is weak armored, but one of the cheapest of the Fighter Classes.
HP: 175
Shield: N/a
Armor: 5%
Power: 30
Speed: 19
turn-rate: 5
Inertia: 3
Cargo: 100
Weapon Slots: 2
Tech Slots: 2
Pursuer:
Description: The Pursuer is extremely fast, but lacks in Inertia and turn-rate compared to its speed, making it hard to maneuver in.
HP: 190
Shield: 1 Charge, recharges every 5th second.
Armor: 10%
Power: 35
Speed: 27
turn-rate: 3
Inertia: 1
Cargo: 100
Weapon Slots: 2
Tech Slots: 2
SF116:
Description: The SF116 is the most versatile of the fighter classes, excellent maneuvering and great armor.
HP: 200
Shield: 1 Charge, recharges every 5th second.
Armor: 10%
Power: 35
Speed: 22
turn-rate: 4
Inertia: 3
Cargo: 100
Weapon Slots: 2
Tech Slots: 2
Alpha-MK I:
Description: The Alpha-MK I has both enough power and slots to be very technology advanced compared to the others, but is very expensive.
HP: 180
Shield: 2 Charges, recharges every 5th second.
Armor: 8%
Power: 45
Speed: 21
turn-rate: 4
Inertia: 3
Cargo: 100
Weapon Slots: 2
Tech Slots: 3
Hurricane-Class A:
Description: The Hurricane-Class A has tremendous fire power capability. But is very slow for a Fighter-Class ship.
HP: 210
Shield: 1 Charge, recharges every 5th second.
Armor: 8%
Power: 35
Speed: 16
turn-rate: 4
Inertia: 2
Cargo: 100
Weapon Slots: 3
Tech Slots: 2
Frigate Class
Description: The Frigate Class is the fast swing in any fleet. They have excellent maneuvering compared to the firepower they bring. Though they dont really stand a chance against the cruisers, they will eradicate anything smaller than their own Class.
Merlin-MK I:
Description: The Merlin-MK I is light and fast, making it excellent against Fighters and damaged Frigates.
HP: 450
Shield: 3 Charges, recharges every 5th second.
Armor: 10%
Power: 70
Speed: 18
turn-rate: 4
Inertia: 2
Cargo: 2000
Weapon Slots: 4
Tech Slots: 4
Falcon-I:
Description: The Falcon-I is specialized in longer range with its unique passive ability. But is rather slow compared to other Frigates.
Special:Increases all range/lifetime of all Projectiles by 30%.
HP: 500
Shield: 3 Charges, recharges every 5th second.
Armor: 10%
Power: 75
Speed: 10
turn-rate: 3
Inertia: 2
Cargo: 2500
Weapon Slots: 4
Tech Slots: 4
ACV-01:
Description: The ACV-01 is the newest advancement in construction technology. Its unique special makes it ideal for building, dont bring it out in a space fight.
Special:Reduces the Material required for building by 5%.
HP: 700
Shield: N/a
Armor: 3%
Power: 70
Speed: 8
turn-rate: 3
Inertia: 2
Cargo: 20000
Weapon Slots: 1
Tech Slots: 4
Comet Buster:
Description: The Comet Buster is the excellent choice when it comes to mining. Fast, big cargo hold and excellent harvest speed. Making it ideal for tracking down ore and harvest it back for long runs.
Special:Increases the ore harvested by 50%.
HP: 400
Shield: 1 Charges, recharges every 5th second.
Armor: N/a
Power: 70
Speed: 16
turn-rate: 3
Inertia: 2
Cargo: 10000
Weapon Slots: 2
Tech Slots: 4
MAMU:
Description: The MAMU with its highly advanced missile system, makes it a feared Frigate among the Fighters. The unique special ability makes it almost impossible to dodge its fast and agile missiles.
Special:Increases the speed, range and turn-rate of Missiles by 25%.
HP: 500
Shield: 4 Charges, recharges every 5th second.
Armor: 2%
Power: 90
Speed: 11
turn-rate: 3
Inertia: 2
Cargo: 1200
Weapon Slots: 3
Tech Slots: 4
Destroyer Class
Description: The Destroyer Class are specifically designed to carry large amounts of weaponry but still maintain a decent speed. The Destroyer Class is only ships made for battle.
Spearhead Class A:
Description: The Spearhead Class A, is the fast hard hitting ship. With its primarely focus on the offensive, the Spearhead lacks largely in defense.
HP: 900
Shield: 2 Charges, recharges every 5th second.
Armor: 4%
Power: 110
Speed: 10
turn-rate: 3
Inertia: 1
Cargo: 2000
Weapon Slots: 6
Tech Slots: 3