Buildings - Superkaj/Project GitHub Wiki

Welcome to the Building List!

Administration

Small-Station:

Description: The small station is the command center of the base. It will generate power to all nearby buildings, should the small-station be destroyed, ALL nearby buildings will deactivate. Cannot build another station near a placed station. The Station can be upgraded to Medium-Station. Upkeep: 600 Uranium every 24 hour. HP: 3000 Power Range: 3000 Power Generated: 1000 Costs: 10000 Metal Costs: 3000 Crystal Costs: 1000 Uranium

Medium-Station:

Description: The medium station is the command center of the base. It will generate power to all nearby buildings, should the small-station be destroyed, ALL nearby buildings will deactivate. Cannot build another station near a placed station. Upkeep: 2000 Uranium every 24 hour. The Station can be upgraded to Medium-Station. HP: 5000 Power Range: 4000 Power Generated: 2000 Costs: 20000 Metal Costs: 5000 Crystal Costs: 2500 Uranium

Large-Station:

Description: The large station is the command center of the base. It will generate power to all nearby buildings, should the small-station be destroyed, ALL nearby buildings will deactivate. Cannot build another station near a placed station. Upkeep: 6000 Uranium every 24 hour. HP: 8000 Power Range: 5000 Power Generated: 4000 Costs: 40000 Metal Costs: 10000 Crystal Costs: 6000 Uranium

Power-Reactor:

Description: The Power-Reactor generates additional power for the Station, but does not expand its range. HP: 75 Additional Power Generated: +100 for nearest station. (must be within the Station range) Upkeep: 100 Uranium every 24 hour. Costs: 1000 Metal Costs: 1000 Crystal Costs: 200 Uranium

Hanger:

Description: Players can dock inside the Hanger, which saves their ship and position as long as the Hanger lives when logged on next time. Only one Player per Hanger. HP: 500 Special: Can store a Player ship. Costs: 5000 Metal Costs: 1000 Crystal

Industrial

Mining Platform:

Description: The Mining Platform has a massive mining turret which can rotate 360 degrees. The range is tremendous and can target Asteroids far away. The mining Platform is automatic and will start mining the nearest Asteroids. HP: 5000 Ore Mined: 100 every 1 sec. Storage: 100.000 Range: 7000 Costs: 50000 Metal Costs: 10000 Crystal

Repair Platform:

Description: The Repair Platform activates when a friendly Player flies on top of it. It will repair any type of ships. HP: 2000 Health repaired: 1 every 0.1 sec. Costs: 5000 Metal Costs: 1000 Crystal

Storage Container:

Description: Can be used to store ore. Is automatically filled, when the mining platform is full. HP: 1000 Ore stored: 500.000 Costs: 2000 Metal

Ship-Constructor Platform:

Description: The Ship-Constructor Platform is required for building the advanced ships. HP: 50000 Costs: 100000 Metal Costs: 50000 Crystal

Defensive

Wall:

Description: The wall is a concentrated Metal block, a primitive but simple way to keep everything out. HP: 100 Costs: 50 Metal

Dense-Wall:

Description: The dense wall is a super dense concentrated Metal block, a primitive but simple way to keep everything out. Same size as regular Wall. HP: 1000 Costs: 500 Metal

Cannon Turret:

Description: The simple cannon turret can keep out the small ships, their simple aiming system and projectiles are easy to dodge though. HP: 100 Armor: 15% - Reduction Damage: 10 Attack-Speed: Every 2 seconds. Range: 1000 Costs: 500 Metal

Rocket Turret:

Description: The simple rocket turret deals great damage against ships, but the unguided rockets are not a problem to dodge. HP: 100 Armor: 15% - Reduction Damage: 35 Attack-Speed: Every 2.5 seconds. Range: 1000 Costs: 600 Metal

Missile Turret:

Description: The missile turret deals great damage against ships, and the guided missiles makes it hard to dodge. HP: 100 Armor: 15% - Reduction Damage: 30 Special: Guided projectile. Attack-Speed: Every 2.5 seconds. Range: 1000 Costs: 1000 Metal

Beam Turret:

Description: The laser turret is impossible to dodge, making it the ideal defense system against smaller ships. Their damage and armor is minor though. HP: 100 Armor: 5% - Reduction Damage: 1 Attack-Speed: Every 0.1 seconds. Range: 1000 Costs: 700 Metal Costs: 100 Crystal

Dual-Beam Turret:

Description: The laser turret is impossible to dodge, making it the ideal defense system against smaller ships. The dual system allows it to deal twice the amount of damage, but still lacks armor. HP: 125 Armor: 5% - Reduction Damage: 2 Attack-Speed: Every 0.1 seconds. Range: 1000 Costs: 1200 Metal Costs: 200 Crystal

Gatling Laser Turret:

Description: The Gatling Laser Turret can deal massive damage over a short duration, but may overheat if in constant combat. The Gatling Laser will also target inbound missiles, making it a great support turret in your defense. The low range makes it horrible to fight enemies on its own. HP: 100 Armor: 10% - Reduction Damage: 6 Attack-Speed: Every 0.25 seconds. Range: 750 Costs: 1000 Metal Costs: 75 Crystal

Ion Turret:

Description: The small Ion turret cannot destroy ships by it self, but can make the caution less pilots trapped when stunned. The Ion turret stuns enemy ships making them uncontrollable and easy cannon fodder for your turrets! HP: 90 Armor: 10% - Reduction Damage: 0 Attack-Speed: Every 2.5 seconds. Range: 1100 Special: Stuns for 1 seconds. Costs: 800 Metal Costs: 500 Crystal

Gauss Turret:

Description: The Gauss turret fends off the enemies from distance. With twice the range and projectile speed, the enemy will have no choice but to leave your base far away and raid somewhere else. HP: 125 Armor: 10% - Reduction Damage: 75 Attack-Speed: Every 7.5 seconds. Range: 2200 Special: Pushes ships away on impact. Costs: 2500 Metal Costs: 600 Crystal

Heavy Plasma Turret:

Description: When the enemy brings Battleships, you will stand no chance unless you install the Heavy Plasma Turret. The slow but hard hitting projectiles gives the heavy slow ships a hard time. HP: 250 Armor: 20% - Reduction Damage: 750 Attack-Speed: Every 6 seconds. Range: 1600 Special: Slow turret rotation. Costs: 12500 Metal Costs: 3000 Crystal

Small-Shield:

Description: The small shield protects all your nearby buildings by absorbing incoming projectiles completely. If the shield has absorbed to much damage it will deactivate itself, trying to regenerate new shield power. HP: 200 Shield Power: 1000 Shield Range: 2500 Shield Regeneration: 1 every sec, 10 when off-line. Costs: 5000 Metal Costs: 11000 Crystal

Medium-Shield:

Description: The medium shield protects all your nearby buildings by absorbing incoming projectiles completely. If the shield has absorbed to much damage it will deactivate itself, trying to regenerate new shield power. HP: 400 Shield Power: 2500 Shield Range: 3000 Shield Regeneration: 3 every sec, 30 when off-line. Costs: 7000 Metal Costs: 25000 Crystal

Large-Shield:

Description: The large shield protects all your nearby buildings by absorbing incoming projectiles completely. If the shield has absorbed to much damage it will deactivate itself, trying to regenerate new shield power. HP: 700 Shield Power: 7500 Shield Range: 3500 Shield Regeneration: 12 every sec, 120 when off-line. Costs: 13000 Metal Costs: 65000 Crystal

Nano-Armorer:

Description: The Nano-Armorer grants damage reduction to all nearby buildings. In addition, they repair the damaged buildings slowly over time. HP: 220 Armor Bonus: 25% - Reduction - (does not stack with other Nano-Armorer) Armor Range: 1000 Hp Regeneration: 1hp every 10th seconds. Costs: 9000 Metal Costs: 5000 Crystal