Feature list - SunriseBolt/Strategy-Game GitHub Wiki

War:

  • Armies with individual soldiers that take damage per day to troop count and overall morale.
  • Units have strengths and weaknesses, in more defence/attack and actual damage.
  • Nations have a force limit, which limits how many soldiers they can field before they start having huge organization penalties.

Technology:

  • Military, industry, and diplomacy/trade tech.
  • Military - better units, higher morale, higher troop count max, better trade protection.
  • Industry - faster unit building, more trade output, happier populace.
  • Diplo-trade - better trade efficiency, longer trade agreements, more consecutive agreements, more merchants.

Trading:

  • Send merchants to compete for shares in a center of trade.
  • Each month your merchants will compete for a share based on trade efficiency.
  • You gain money per share based on the center of trades product amount.

Diplomacy:

  • Spheres of influence are obtainable based on your max sphere limit
  • Your relations to a nation is what determines if they will accept
  • Spheres give you money (% based on diplo-trade) and will be your allies in war.
  • Spheres can not have spheres of their own, a person with a sphere can not be made a sphere.
  • Battle for a sphere of influence happens through diplomats, where you try to break down the influence of the major players and gain the most influence with a nation to make then join your sphere.
  • As of February 10, 2014 this feature has been defined as Optional.